Minor patch 1.0.2

Loot Slider

Loot Slider is a puzzle game, where you figure out how to place cannons, in order to move treasure chests to key spaces. Travel to different islands with lots of various puzzle mechanics, and try to collect all 168 stars - all while listening to a catchy soundtrack!

The first post-release patch introduces a couple of small features and fixes a number of levels and bugs. There aren't any major new content for now, but we're planning to add new features in an upcoming patch, possibly including new levels. Stay tuned! Full patch notes below: [b]New Features:[/b] [list] [*]Version number is now visible on the main menu. [*]A "Game Saved" message will now appear whenever the game has been saved (each time you get more stars or find a new diamond). [*]The name of the current level is now visible in the pause menu. [*]End game credits will now start automatically the first time you beat the final level, and they can be skipped by pressing 'Escape'. [*]The first two hidden diamonds in the game are now slightly easier to notice. [/list] [b]Game Balance:[/b] [list] [*]Tropics level "High and Row" was deemed too easy to get a low number of cannons on, and has been rebalanced. [*]Volcanic level "Blazing Block" had a solution that was deemed too easy. That particular solution should not be possible any longer. The level has also been renamed to "Combustive Obstructions". [*]Hidden levels do not require the level where the diamond was found to be completed any longer, only that the diamond has been found. [*]A couple of tutorial messages has been shuffled around, in order to make some things more clear. [/list] [b]Bug Fixes:[/b] [list] [*]Fixed an issue on Jungle level "Line 'em Up": Chests can no longer be moved into a certain pit tile. [*]Fixed an issue on Jungle level "Totemic Tuition": Cannon border slots didn't have any collision detection, so chests and blocks could go right through them. [*]Fixed an issue where already obtained stars showing as silver stars on the victory screen would be slightly visible behind currently obtained stars (shown in gold). [*]Some levels had minor graphical issues that have been fixed. [*]Fixed an issue when collecting a hidden diamond: resetting or reloading the level would still show the diamond when revealed (on some levels). [*]An issue where a hidden level would first load on the map, but then suddenly vanish, have been resolved. [*]Resetting a collection level will now hide the text showing which round it is, and then properly show that it is round 1. [/list] [b]Known Issues:[/b] [list] [*]Music will sometimes stop playing during a level. This issue usually fixes itself after some time or after loading another level, but the cause is not yet known. [*]Rarely after retrying a level, the number of stars you obtained will be shown incorrectly. This is purely a graphical issue. [/list]