[h3]Changes[/h3]
[list]
[*] Added new minighost: [b]Mimic[/b]
[*] Added new unlockable tool: [b]EMF [/b]
[*] Added new unlockable tool: [b]Phone[/b]
[*] Added tools you can find in the house [b]Gasoline [/b]to fill generator, and [b]Hex Doll[/b] to revive dead players
[*] Vending machine now shows locked items on the left behind fences and darkened out. It also shows their locked cursed currency prices
[*] Vending machine prices are now correctly in € instead of $ (Hilarious)
[*] Ritual Circle now burns any cursed items in the circle automatically in a row
[*] Tools are now only lost if you die in game and not if you lose the game
[*] Red and Blue glowsticks emit clearer colors now
[*] Duration of minighosts' lifetime now scales with the difficulty
[*] Lowered mannequin collision and duration
[*] Nerfed shuffle item chance to be quite rare. Now only common if stockpiling cursed items
[*] Removed charms from loadout
[*] Decreased charm price from 100 -> 80
[*] Vending machine art overhaul and dark mode switch (you can find it on the left side)
[*] Locked the starting tools loadout in the lobby's trunk
[*] Ghosts are now a little harder to run away from if you don't hide fast enough
[*] Reworked flashlight to not need battery and be much stronger.
[/list]
[h3]Fixes[/h3]
[list]
[*] Fixed needing to switch to empty slot to pick up cursed item if you had one in your inventory
[*] Fixed items being lost in transit to ingame.
[*] Fixed item switching animation not playing if its the same item or house items
[*] Voice chat delay significantly reduced
[*] Fixed crashes related to EVIK plugin
[*] Fixed crash related to voice chat queueing (most two common crashes)
[*] Removed the floating shadows of all inhand tools and items
[*] Fixed mannequin moving even when being looked at if the player is too close
[*] Fixed shadow exploit where you can turn on light back and forth to make it stuck
[*] Fixed shadow shrouding a light forever if it kills a player
[*] Fixed the death penalty not applying to the last player dying if they're not the host
[*] Fixed some missing textures in lobby and map
[*] Fixed the hanged man teleporting players inside all walls completely.
[*] Fixed blue/red glowsticks coming out of the vending machine looking green
[*] Fixed survive a haunt never progressing
[*] Fixed the generator challenge being completed even if you lost
[*] Fixed no death challenge being completed if you leave early in the car
[*] Fixed permanent death screen when someone dies while spectating
[*] Fixed death screen appearing for spectators when the one who died isnt the spectated player.
[*] Fixed a bug with items acting weird after going out of and into the car.
[/list]
[h3]Known issues and planned features[/h3]
[list]
[*] Localization (prioritizing German and Chinese soon)
[*] Controller support feature (might still take a while)
[*] Voice chat to work in character select
[*] Add videos explaining each ability in character select
[*] Inventory/flashlight sometimes breaks after being revived or using an ability (workaround is to get in and out of the car)
[*] Voice chat sometimes not logging in (workaround is also entering the car real quick)
[*] Weeper face checks issue
[*] Miasma Bell sometimes does not light up while inside miasma
[*] Items do not refund their price if you leave them in lobby and quit game or enter game
[*] Grabber to do a warning before catching players
[*] Randomizing locations of scannables every game
[/list]