Mimic Update

[h3]Changes[/h3] [list] [*] Added new minighost: [b]Mimic[/b] [*] Added new unlockable tool: [b]EMF [/b] [*] Added new unlockable tool: [b]Phone[/b] [*] Added tools you can find in the house [b]Gasoline [/b]to fill generator, and [b]Hex Doll[/b] to revive dead players [*] Vending machine now shows locked items on the left behind fences and darkened out. It also shows their locked cursed currency prices [*] Vending machine prices are now correctly in € instead of $ (Hilarious) [*] Ritual Circle now burns any cursed items in the circle automatically in a row [*] Tools are now only lost if you die in game and not if you lose the game [*] Red and Blue glowsticks emit clearer colors now [*] Duration of minighosts' lifetime now scales with the difficulty [*] Lowered mannequin collision and duration [*] Nerfed shuffle item chance to be quite rare. Now only common if stockpiling cursed items [*] Removed charms from loadout [*] Decreased charm price from 100 -> 80 [*] Vending machine art overhaul and dark mode switch (you can find it on the left side) [*] Locked the starting tools loadout in the lobby's trunk [*] Ghosts are now a little harder to run away from if you don't hide fast enough [*] Reworked flashlight to not need battery and be much stronger. [/list] [h3]Fixes[/h3] [list] [*] Fixed needing to switch to empty slot to pick up cursed item if you had one in your inventory [*] Fixed items being lost in transit to ingame. [*] Fixed item switching animation not playing if its the same item or house items [*] Voice chat delay significantly reduced [*] Fixed crashes related to EVIK plugin [*] Fixed crash related to voice chat queueing (most two common crashes) [*] Removed the floating shadows of all inhand tools and items [*] Fixed mannequin moving even when being looked at if the player is too close [*] Fixed shadow exploit where you can turn on light back and forth to make it stuck [*] Fixed shadow shrouding a light forever if it kills a player [*] Fixed the death penalty not applying to the last player dying if they're not the host [*] Fixed some missing textures in lobby and map [*] Fixed the hanged man teleporting players inside all walls completely. [*] Fixed blue/red glowsticks coming out of the vending machine looking green [*] Fixed survive a haunt never progressing [*] Fixed the generator challenge being completed even if you lost [*] Fixed no death challenge being completed if you leave early in the car [*] Fixed permanent death screen when someone dies while spectating [*] Fixed death screen appearing for spectators when the one who died isnt the spectated player. [*] Fixed a bug with items acting weird after going out of and into the car. [/list] [h3]Known issues and planned features[/h3] [list] [*] Localization (prioritizing German and Chinese soon) [*] Controller support feature (might still take a while) [*] Voice chat to work in character select [*] Add videos explaining each ability in character select [*] Inventory/flashlight sometimes breaks after being revived or using an ability (workaround is to get in and out of the car) [*] Voice chat sometimes not logging in (workaround is also entering the car real quick) [*] Weeper face checks issue [*] Miasma Bell sometimes does not light up while inside miasma [*] Items do not refund their price if you leave them in lobby and quit game or enter game [*] Grabber to do a warning before catching players [*] Randomizing locations of scannables every game [/list]