Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.
This update is also only accessible by switching to our Experimental branches ([url=https://www.goldhawkinteractive.com/forums/index.php?/topic/20126-experimental-stable-branches-how-to-access-them/]instructions on how to do so here[/url]) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!
[h3]Changes:[/h3]
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[*] Units now only rotate when suffering damage during the enemy turn. This avoids situations where soldiers lack the TU needed to complete their planned move after taking damage from enemy overwatch fire, as they need to turn back to face the direction they want to travel.
[*] Transfer item quantities are now preserved when you switch the destination base on the Transfer Items screen.
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[h3]Bugfixes:[/h3]
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[*] If the game cannot write to the save directory, it should now display an error screen instructing you how to set a new save path rather than just crashing.
[*] Fixed a crash on the Geoscape when certain types of missions spawned.
[*] Fixed a bug where soldiers could lose a few TU after having their movement interrupted when spotting an enemy (they were being charged for the full planned rotation, but only rotate as far as was necessary to spot the alien).
[*] Fixed an issue where soldiers on roofs / higher levels could often not find a valid move path if they were being ordered to move more than 10 tiles.
[*] Another attempt at fixing the bug where the combat shield was not being correctly hidden when destroyed.
[*] Made the abduction tubes slightly shorter, so they fit within the shroud of a single tile.
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