I’m having a significantly better time than I’d expected with Solid crew spin-off Metal Gear Survive, but something about it does rub me up the wrong way – and I’m not talking about whether or not it stuck a dagger in Kojima’s kidney or how heavily it borrows from other survival games. Like Metal Gear Solid V before, microtransactions have crept into Survive, and though they’re not at all necessary to either singleplayer or co-op in the open-world base-building survival sandbox, they do push against the limits of fairness. $10 to buy a second character slot, for instance, or $2 for a one-day temporary boost to the points required to level your guy up. And this is in a game that costs $40/ 35 upfront. (more…)