MERIDIAN: NEW WORLD - smashes its way from Early Access to Full Release, Friday, 26th September - HUGE UPDATES

Meridian: New World

Slip into the role of Daniel Hanson, commander of the first mission to a remote planet called Meridian. Assured of the fact that the planet is uninhabited, the unexpected reception of a distress call from the surface could mean many things, none of which you are prepared for.

One-man project set for full release on Friday, 26th September, 2014. Merge Games and Headup Games are happy to present you the final Steam release date of their one-man-indie-project Meridian: New World - a single-player RTS game developed by Ede Tarsoly, the mastermind behind Elder Games. We would like to thank the numerous Early Access members all over the world for their really helpful feedback and are happy to announce September 26th 2014 as the official release date of the final version on Steam For press and you tubers interested in reviewing the full game before release please get in touch with Gregor - email : ebert@headupgames.com Check out the new updates to co-incide with the FULL LAUNCH. NEW CONTENT: - New campaign mission: "Complex" is available after completing "Sector 16-2B" - New campaign mission: "Escape" and the related ship-visit section is available after completing "Complex" - New campaign mission: "Daniel's Outpost" is available after completing "Escape" - New campaign mission: "Magellan Under Attack" is available after completing "Daniel's Outpost" - New campaign mission: "Last Stand" is available after completing "Magellan Under Attack" - New skirmish map: "Blockade" is an 1v1 map with a related achievement if you can beat a hard AI on that map - New skirmish map: "New World" is an 1v1 map with a related achievement if you can beat a hard AI on that map - New skirmish map: "Warpath" is an 1v1v1v1 free-for-all map - Raised commander level cap to 45, allowing you to unlock and fully upgrade all abilities - Added 17 new achievements BUG FIXES: - Storages no longer have self-destruct during the Control mission to prevent the mission from becoming impossible to accomplish - Fixed a minor bug with Vanguards which caused a small RAM usage spike to occur - Fixed a bug which caused minutes to be displayed incorrectly on the stat screens if the mission time was over an hour - Fixed a bug which caused the stat screens to display incorrect mission times since patch 0.87 - Fixed Chimera placement and healing bugs that occured during the turret defense segment - Fixed a bug which caused Troopers to not receive additional armor from the Shield ability if they had upgraded armor - Fixed a bug where area healing didn't work if there was no unit at the center of the healing - Fixed a bug where area healing didn't affect air units properly - Fixed a bug where a charged Vanguard was destroyed but its electricity animation remained on the map - Fixed a bug where area damage of Railguns would only work if the attacked unit was on screen - Fixed a bug where the Vanguard charged indicator effect was visible even if the Vanguard was hidden in fog of war - Fixed a bug where an empty control group could also be assigned -- doing this will now remove the control group - Fixed a bug where the enemy AI wouldn't mine resources if its worker units were outside of the current map area MAP EDITING AND SCRIPTING CHANGES: - Added the "Player_MoveUnitsToLoc" function which allows you to move all units owned by a player to a specified location - Fixed a bug which didn't allow some decor elements to be removed once they were placed on the map - Added numerous decor elements and finalized decor list - Added more special units to the game that can be created from script -- the documentation contains their names - Clicking custom GUI elements will now respond at all times and won't include the 5 frame delay that all other events have - Fixed a bug where Player_OrderUnitTypeToAttackMove wouldn't affect units that are holding position Note: The Editor will only update after restarting Steam.