Welcome to a mysterious world filled with strange creatures, giant monsters and warring factions. You won't last long here on your own. Fortunately, you know how to build giant robots! Find the plans, gather the resources, climb inside your giant robotic creation and start punching monsters in the face!
We’ve prepared THE update!
The most important thing about it – Goliath works faster and is more stable now.
We also fixed a lot of issues and made a lot of small improvements to make our game more comfortable for you. We are very grateful for your interest in the game, for your time spent on playing the game, sharing your reports and your opinions with us. Thanks to you, Goliath becomes better.
Please, read detailed description of the update below (CAPS LIST)
IMPORTANT NOTICE ABOUT BROKEN QUESTS
[b]Full-Scale Cleaning, Dead Forest[/b] – fixed with this update.
[b]Quality Assurance[/b] – will be fixed soon. Please, try not to drink whiskey on other shard, that may cause the quest to break. Sorry for the inconvenience.
[b]Other quests[/b] – if you have blocker-problems with main quests, that prevent you from following the storyline further (in other words, not side quests) – unfortunately, most likely it happened due to the cheat that wasn’t turned off. As simple and stupid as that. We cannot undo the harm caused by it, and your saves are hopelessly corrupted. We can’t find the right words to express how horrified and terribly sorry we are. In order to somehow compensate for this, we have prepared for you a few saves at the beginning of each major chapter, so you do not have to start the game from the beginning. Please see this thread on the forum:
[url=steamcommunity.com/app/363520/discussions/0/357286663680445883/]IMPORTANT: Broken quests and corrupted save data[/url]
GOLIATH 1.02. LIST OF CHANGES
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PERFORMANCE AND OPTIMIZATION
- We’ve updated the engine. It should SIGNIFIALLY improve overall performance of the game. Try yourself: lags, freezes, long stares, night calls and other awkward things should no longer bother you (or do it less frequently).
- Loading between shards improved, goes faster! Gromov fixed his Portal, at last (actually, it was us, not Gromov, we just made some resources loading optimization)
- NO MORE CRASHES! *
*At least, we didn’t encounter any. But if you find any – we reprehend the person told us we could write it.
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UI AND CONTROLS
- HOT KEYS! SUPER HOT KEYS! Press “M” to open the Map! Press “I” to open your Inventory. Press “P” to open your ExPeriments! Press “H” to jump off your Goliath and make it run alongside you (actually, this one was already there, we just wanted to remind you about this cool feature). Key binding is still in works, though.
- Stacklimit increased up to 100! First of all, we increased stacklimit for the chests. Then we though – nothing can stop us now. And we increased all stacklimits. Now you can loot as much as you want! (Within 100 units per stack, of course). Meanwhile, we are planning the update with upgrade system for the chests.
- Static main map. The North [strike]remembers[/strike] is always up now!
- No more NO TEXTURE. Remember No Texture squares instead of some objects? You won’t be able to find them now (we hid it very well).
- Teleportator to Gadget panel. Teleportator now can be used via Gadget panel. Teleport with comfort!
- Right-click\RT to shoot! Now Gromov can shoot via right-click of your mouse (or RT), like your Goliaths (almost)! Try it and write us on whether it became more fun this way. It did the trick for us.
- A lot of other small UI improvements. Will be even more soon!
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QUESTS
- Flenrik the Steady fixed! The furry (no, he is not) who guards the treasure, used to fall into a stupor from the first blow on the head with a stone. Now he is ready to take revenge and fight!
- Spider master from “Dead Forest” quest is fixed! Now Spider master is mortal, as all of us.
- Quest “Full-Scale Cleaning” is fixed! Clean all the oil puddles, save nature, be the hero!
- Creations' Patriarch is fixed! You can’t kill it now. Well, it is Patriarch itself, not some piece of mob!
- Great Treasure Hunter is fixed! Now, it won’t crash your game even if you’re rude to it. He behaves now, sort of. Well, he just take all your words into consideration and let you, cruel person, play further.
- Teleport to Citadel fixed! We made up our minds on the number of meteorite bars you need. It is 10, yep. Fixed the texts.
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BUGS AND WEIRD_THINGS
- Quests are no longer get broken! And we can tell you why, even if it very embarrassing for us. We turned off cheat-code. Yes, this is very very embarrassing. We had one button on your keyboard (not used in controls scheme, but that can be smashed accidently), you press it – Dave calls. ANY time ANY place. So, Dave calls and gives you the next quest, breaking all the previous ones. It is simple like that, that’s why it literally kills us, we are terribly sorry, that it is that stupid. Fixed now. Sorry, Dave, don’t call us.
- Goliath Repair fixed! Remember how your powerful 40 lvl Goliaths turned into 1 lvl weaklings? No more! Repair your tough pals without looking back!
- Infinite Camps fixed! Gromov now can’t build infinite duplicates of Camps. It was weird.
- Meteors with infinite ore fixed! Unfortunately, we got rid of possibility to get infinite ore from Meteors in Robotton. Bye, infinite ore! We offer our condolences to everyone, who did not manage to provide themselves with mountains of ore.
- Base Chests fixed! Now they all of the same size. It was fun, though.
- Harpoons fixed! Now harpoons shoot differently! With ice, fire, electricity. First of all, it looks nice, right? Riiight?
- Weather fixed! Some minor changes – effects and stuff.
- Texts fixed! Misspells, mistakes – all fixed. And, yes, our brave Neanderthal hunter is no longer called Zorg, Grogkh and Drogkh. He is Drogkh.
- More sounds fixed! Yep! And even more fixes are in the works.
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Thank you for the support and understanding. Thank you for helping us make Goliath better. All your wishes, opinions, thoughts and reviews expressed in Steam discussions, in personal messages, reviews – all of it are carefully processed by our team. Things that we are able to fix or implement and that are not there yet - will be, in the next updates. Thank you for your patience.
Build robots, kick monsters and stay in touch!