Meet the new face of Asgard's Fall!

Asgard's Fall

Embark on an epic saga in Asgard's Fall, a norse Survivors-like Roguelite. Fight your way through hordes of creatures and let the gods feel your relentless wrath. How will your saga unfold?

Fellow heroes! Thank you for your patience, it's been a while. But, we're pretty sure the wait was worth it ... because we've been cooking something for you! There are two major points we'd like to address today, so let's get started. [img]{STEAM_CLAN_IMAGE}/44842723/9b31e8d8e913a1c8f3fddef688eff80da5c918ba.png[/img] As we've already mentioned before, we've been busy recreating the 1.0 ([b]Origins[/b]) version of the game in a new engine. The game is now running smoothly with Game Maker instead of Unity; even though there've been some challenges, we're extremely happy with the current build. Hopefully, you'll like it as much. (Balancing issues aside ːsteamhappyː - feeling overpowered yet?) The thing is, there's probably just bits of the initial [b]Origins[/b] DNA left, because the game has changed immensely. Even [b]Origins[/b] veterans will probably think it's a different game they're playing. We can't wait to hear your thoughts and feedback! So, let's talk some of the biggest changes we've made: [list] [*] New engine (self-explanatory) [*] New playable hero: the Huntress [*] New hero-based skill trees (replaces previous elemental-based ones) [*] New playable Realm: Muspelheim (hot hot hot) [*] Realms have been increased in size (3x bigger) [*] New Web of Wyrd (all-new dynamic skill system during a run; replaces the previous rune carving system) [*] Both new and updated abilities [*] New enemies and bosses [*] Overhauled enemy attack pattern mechanics [*] Added random world buffs that pop up during a run [/list] And since actions speak louder than words, we've got a surprise for you! [img]{STEAM_CLAN_IMAGE}/44842723/ab74c3f2668a78363e3004ef547b5939756e5ab9.png[/img] Yes, you got that right! tl;dr: [b]The Playtest will start on August 19 already. (Exact time TBD; you'll notice.)[/b] Since your feedback is invaluable and plays a vital role during the development of Asgard's Fall, we came up with the idea of making use of Steam's Playtest feature. It's basically a win-win situation. You get to play the latest build, and we get helpful feedback in return. Boom! This can also be seen as somewhat of a compensation for everyone that is not able to attend gamescom this year. Because, we will be there with the new Asgard's Fall build in the bag. If you're there, make sure to swing by and say hi. You'll find us here: [b]Home of Indies (IAHOI) | Hall 10.2 Indie Area | Booth E010g - D011g | (Assemble Entertainment Publisher Booth)[/b] Oh, in case you wondered, it's an open Playtest, of course - everyone can dive right in once it's live. [img]{STEAM_CLAN_IMAGE}/44842723/c8560b4a12a317e882c8bf64bc4791b4ed57a4e0.png[/img] Here's a brief lookout at what we'll be working on until release: [list] [*] Implementing your feedback (bug fixing, Quality of Life improvements, etc.) [*] Adding new playable characters with their own skill trees [*] Adding all of the Nine Realms [*] Adding new abilities [*] Adding new mechanics and systems [*] More enemies, more bosses, more everything [*] Who know's what else we've got up our sleeves... Stay tuned! [/list] [img]{STEAM_CLAN_IMAGE}/44842723/d8ea3e308a9b63936bcf7d242877d48ee3243da3.png[/img] In conclusion, we'd like to end this long message with a BIG thank you for all your support so far. We're looking forward to your feedback and probably meeting you at gamescom (don't be shy). [b]So, happy monster slaying everyone. Talk to you soon![/b] https://store.steampowered.com/app/2780710/Asgards_Fall/