Meet Dro

Hyper Light Breaker

Enter the Overgrowth, a new realm in the world of Hyper Light. Play alone or with friends to explore open worlds, create new builds, rip through hordes and overcome the Crowns and the Abyss King.

[h3]Who was Dro?[/h3] Whoever she was, she is now transformed. What does she want? [img]{STEAM_CLAN_IMAGE}/42194569/7ca886ac0c534022b794dd2e7f5187ba0172638d.png[/img] Why is she here? [img]{STEAM_CLAN_IMAGE}/42194569/2bc02e380242b2fb72958ce9aa92cf0a50c1e811.png[/img] [img]{STEAM_CLAN_IMAGE}/42194569/57ed68a2db46ffeb2981365e2e12c79c931b530e.png[/img] And what is the pain behind her howl? [previewyoutube=MdrQp_iX8W4;full]VIDEO[/previewyoutube] [h3]A glimpse into our wordless storytelling.[/h3] Hyper Light Drifter was a game well-known for its wordless storytelling. A quick Google search will yield dozens of videos and articles discussing the art of worldbuilding without words. [previewyoutube=53eORCAznHE;full][/previewyoutube] [previewyoutube=kg6Ig1APpPc;full][/previewyoutube] [previewyoutube=x3bARz1O5YQ;full][/previewyoutube] As Jake Theriault artfully describes in [url=https://medium.com/@thepirakaslayer/hyper-light-drifter-and-a-world-without-words-1920ea8148d6]his analysis[/url] of the opening sequence of Drifter: [i]“We discover all we need to know about the world in one wordless sequence. And from there on out, all the discovery made by the player is done visually.”[/i] While Hyper Light Breaker will not be entirely devoid of text (there will be UI and some loadout descriptions), we have made the decision to lean back into our strengths and reveal our world and mysteries therein through illustrated vignettes. [img]{STEAM_CLAN_IMAGE}/42194569/b4e3b3558437006545e8a5a705bb9c929a15dfcf.png[/img] There is so much about the Hyper Light universe to discover. With Breaker, we’re excited to share more about the history of the world that led to the events of Drifter. [img]{STEAM_CLAN_IMAGE}/42194569/037221dc22d9b57fd83582dcba8aae2426d4de77.png[/img] Our Character Artist, Isaak Ramos, has established a house style for our studio, inspired by the works of [url=https://characterdesignreferences.com/artist-of-the-week-9/katsuhiro-otomo]Katsuhiro Otomo[/url]. Some key aspects include: [list] [*] Clearly defined straights and minimal curves [*] Shading using a halftone pattern (and/or halftone+flat value) [/list] And reasoning includes: [list] [*] Effectively receives color blend modes [*] Meaningfully calls back to our influences and to our past without resorting to pixels [*] Adds gravity/seriousness [*] Quickly creates a more finished aesthetic that will support looser lines and different drawing styles [/list] [h3]Let us hear from you![/h3] What do you think about this return to wordless storytelling? And our panel art style? And what’s going on with Dro?