
I didn’t expect to return to MechWarrior 5: Clans as quickly as I did, but the Trials of War DLC required me to hop back into the pilot seat of my BattleMech. That may sound flippant, but don’t get me wrong—I enjoyed the game well enough. However, I’m a busy person with a significant gaming backlog.
I was initially intrigued by the contents of the Trials of War DLC for MechWarrior 5: Clans. With everything the main game offered, including features like PvP and Horde mode, I thought these additions could bring something unique to the experience. Unfortunately, both modes, while serviceable, fall flat due to a fundamental misunderstanding of the game’s core mechanics.

I already spoke enough about MechWarrior 5: Clans in my review, so if you need a refresher, please have a read. In this review, I want to focus on what’s in the Trials of War DLC and how it functions in relation to how MechWarrior 5: Clans is meant to be played. The first major inclusion is Horde mode,... Read more