In MECHWARRIOR 5: CLANS, players become new Smoke Jaguar pilots in the Clan Invasion of the Inner Sphere. Lead a five-mech "Star" squad across diverse planets, engaging in an expansive campaign with immersive gameplay and intricate combat. Customize BattleMechs and explore strategic options.
[img]{STEAM_CLAN_IMAGE}/44622047/4404a598968c67ec28f30422336fe01149ea1f4f.jpg[/img]
MechWarrior 5: Clans Hotfix #2 is now live!
We've made a few additions to the patch notes since the preview, so be sure to check out the full details. If you encounter any issues, don’t hesitate to contact support at mw5clans@piranhagames.zendesk.com.
We truly appreciate all the support and feedback we've received and are hard at work on future fixes and more.
The MechWarrior 5: Clans Team.
[h2]Features:[/h2]
[list]
[*] Added an option for Co-Op clients to select their desired pilot
[*] The new menu is available in the Social Menu, allowing clients to swap pilots
[/list]
[h2]Fixed Issues:[/h2]
[b]Co-Op[/b]
[list]
[*] Adjusted the position of a DropShip takeoff in ‘Pirate’s Bay'
[*] Fixed a rare instance where an enemy would not appear in ‘Smuggler's Den'
[*] Fixed an issue with the gate generators on ‘Kishi Kaisei’
[*] Fixed an issue where clients could not walk through certain wall assets destroyed by other clients in ‘A World on Fire’
[*] Fixed an issue for clients in ‘A World on Fire’ where an enemy 'Mech would disappear briefly during a sequence
[*] Fixed an issue where the mission area would close off before all players have left in ‘Hold the Line’
[*] Fixed an issue where the small gate in ‘Jaguar’s Down' would not open for clients
[*] Fixed an issue where clients could not see Chassis Milestone progress
[*] Fixed an issue where clients would sometimes have no HUD after joining mid-mission
[*] Fixed an issue where clients would start missions with the Scan Mode HUD prompt flashing
[*] Fixed an issue where you could get stuck as another pilot in the Star when starting a new campaign, if you had previously played in a co-op session as a client
[*] Fixed some instances where clients would sometimes be stuck in the fade to black state after using a repair bay
[*] Note: Issue may still occur in some instances, which will be fully resolved in a future update. If you encounter the issue, toggling BattleGrid or cycling 'Mech power will resolve it
[/list]
[b]Campaign Missions[/b]
[list]
[*] Fixed a salvage crate in ‘Combat Patrol’ that was giving incorrect rewards
[*] Fixed an issue in ‘The Golden Forge’ where some 'Mechs were temporarily indestructible
[*] Fixed a DropShip takeoff sequence in ‘Inspection Duty’
[*] Fixed an issue where certain enemy ‘Mechs would not target you in 'A World on Fire’
[*] Fixed an issue with the ‘Mech cockpit during the intro of 'A World on Fire’
[*] Adjusted objectives at the start of ‘Kishi Kaisei’ so they can no longer be missed
[*] Added proper pilot names when targeting allies in ‘Kishi Kaisei’
[*] Reduced the chances of critical explosion for a 'Mech in ‘Kishi Kaisei’
[*] Changed all ally ‘Mechs in 'Traffickers’ to use the correct camo pattern
[*] Reduced the chances allied 'Mech can get caught on terrain in ‘Pirate’s Bay'
[*] Fixed an issue where clients could trigger an event in ‘Reckoning’ that only the host should be able to trigger
[*] Fixed Jayden’s helmet in his communication pips in the first mission
[*] Fixed an issue where some enemy assault ‘Mechs stopped moving and attacking the player in 'Security Protocols’
[*] Buffed an enemy 'Mech in ‘No Stone Unturned’
[*] ‘Trial of Position’ difficulty has been slightly reduced
[*] ‘A World of Fire’ difficulty has been slightly reduced
[*] 'Crater Investigation’ difficulty has been slightly reduced
[*] ‘Disciplinary Action’ difficulty has been slightly reduced
[*] Lowered the enemy tonnage and increased ally tonnage in the final fight of 'Heir to the Dragon'
[*] Reduced the health of the Sokol and its thrusters in ‘Target Acquisition’
[*] Reduced the health of Union turrets in ‘Heir to the Dragon’ and ‘Crater Investigation’
[/list]
[b]Art[/b]
[list]
[*] Improved the texture of the large trees on Huntress
[*] Adjusted the flamer VFX orientation so the origin point appears correct
[/list]
[b]Audio[/b]
[list]
[*] Fixed an issue where certain sounds were temporarily ducked or absent at the start of the first mission
[*] Fixed an instance where Naomi would repeat the same line twice in a row in ‘No Stone Unturned’
[*] Added a cooldown to BBs ‘Scan Mode Engaged/Disengaged’ audio events
[*] Added SFX to the pause menu and command wheel buttons
[*] Added SFX when using the weapon group menu and adjusted the loud audio when closing the menu
[*] Fixed an issue where the SFX was not playing for some burst fire weapons
[/list]
[b]Gameplay[/b]
[list]
[*] General stability improvements on all platforms
[*] SRM, SRM Artemis, and Streak SRM ammo increased to 150 rounds per ton (from 90) and 75 rounds per half-ton (from 45)
[*] Added a confirmation prompt when selecting Restart Mission on the pause menu
[*] Fixed an issue where the scan pulse effect was visible while spectating
[*] Fixed an issue where Star commands could sometimes still be issued when powered down
[*] Fixed an issue where players could sometimes lose repair bay capabilities
[*] Fixed an issue where the detection radius for scannable interaction traces could be too large, causing them to temporarily obstruct interaction with other nearby scannables
[*] Fixed an issue where the mission boundary lines would disappear when using night vision
[*] Fixed an issue where you could fire weapon groups 2-6 while the radial menu is open
[/list]
UI
[list]
[*] The Barracks SimPod terminal will now flash until it has been opened for the first time, to help resolve an issue where the feature wasn’t apparent
[*] Increased the maximum horizontal Custom Safe Zone range when using an ultrawide aspect ratio, to better support triple-monitor setups
[*] Note: Max Safe Zone may still not be sufficient for certain setups, this will be addressed in a future update
[*] Fixed an issue with the Repair Screen Technician panel when using an ultrawide aspect ratio
[*] Updated the pilot skill upgrade menu to show available currency
[*] Updated the active probe element on the HUD so it no longer refers to it as BAP
[*] MechLab now properly greys out options when the user has no 'Mechs
[*] Adjusted the transitions when backing out of missions in Mission Central
[*] Fixed the scroll prompt on the Artbook menu
[/list]
Settings
[list]
[*] Reverted the change that removed the ability to unbind primary KBM actions
[*] Any in-HUD button prompt that corresponds to an unbound action will now display an ‘unbound’ icon in the HUD, instead of a ‘Not bound!’ text string that previously caused issues with overlap
[*] Fixed an issue where custom Gamepad bindings could not be applied
[*] Fixed an issue where custom bindings could reset between game sessions for PC
[*] Note: This issue is still present for consoles and will be addressed in a future fix.
[*] Fixed an issue where inverting the Joystick Y-Axis would instead invert the X-Axis
[*] Fixed instances where using the spacebar key to apply changes may not function
[*] Fixed an issue where key binding changes would be saved even if the changes weren’t applied
[/list]
Localization
[list]
[*] Improved overall Japanese localization
[*] Fixed the overlapping/out of bounds text on several screens in Russian
[*] Fixed the spacing on some settings menu prompts in German
[*]
[/list]
Known Issues
[list]
[*] ‘Doomsday Machine’ trophy/achievement does not currently unlock with the starting 'Mechs (Viper, Arctic Cheetah, Mist Lynx and Kit Fox) but can be unlocked with all other 'Mechs
[*] Consoles only: Custom bindings reset when the game is relaunched.
[/list]