MechWarrior 5: Clans Hot Fix #2

MechWarrior 5: Clans

In MECHWARRIOR 5: CLANS, players become new Smoke Jaguar pilots in the Clan Invasion of the Inner Sphere. Lead a five-mech "Star" squad across diverse planets, engaging in an expansive campaign with immersive gameplay and intricate combat. Customize BattleMechs and explore strategic options.

[img]{STEAM_CLAN_IMAGE}/44622047/4404a598968c67ec28f30422336fe01149ea1f4f.jpg[/img] MechWarrior 5: Clans Hotfix #2 is now live! We've made a few additions to the patch notes since the preview, so be sure to check out the full details. If you encounter any issues, don’t hesitate to contact support at mw5clans@piranhagames.zendesk.com. We truly appreciate all the support and feedback we've received and are hard at work on future fixes and more. The MechWarrior 5: Clans Team. [h2]Features:[/h2] [list] [*] Added an option for Co-Op clients to select their desired pilot [*] The new menu is available in the Social Menu, allowing clients to swap pilots [/list] [h2]Fixed Issues:[/h2] [b]Co-Op[/b] [list] [*] Adjusted the position of a DropShip takeoff in ‘Pirate’s Bay' [*] Fixed a rare instance where an enemy would not appear in ‘Smuggler's Den' [*] Fixed an issue with the gate generators on ‘Kishi Kaisei’ [*] Fixed an issue where clients could not walk through certain wall assets destroyed by other clients in ‘A World on Fire’ [*] Fixed an issue for clients in ‘A World on Fire’ where an enemy 'Mech would disappear briefly during a sequence [*] Fixed an issue where the mission area would close off before all players have left in ‘Hold the Line’ [*] Fixed an issue where the small gate in ‘Jaguar’s Down' would not open for clients [*] Fixed an issue where clients could not see Chassis Milestone progress [*] Fixed an issue where clients would sometimes have no HUD after joining mid-mission [*] Fixed an issue where clients would start missions with the Scan Mode HUD prompt flashing [*] Fixed an issue where you could get stuck as another pilot in the Star when starting a new campaign, if you had previously played in a co-op session as a client [*] Fixed some instances where clients would sometimes be stuck in the fade to black state after using a repair bay [*] Note: Issue may still occur in some instances, which will be fully resolved in a future update. If you encounter the issue, toggling BattleGrid or cycling 'Mech power will resolve it [/list] [b]Campaign Missions[/b] [list] [*] Fixed a salvage crate in ‘Combat Patrol’ that was giving incorrect rewards [*] Fixed an issue in ‘The Golden Forge’ where some 'Mechs were temporarily indestructible [*] Fixed a DropShip takeoff sequence in ‘Inspection Duty’ [*] Fixed an issue where certain enemy ‘Mechs would not target you in 'A World on Fire’ [*] Fixed an issue with the ‘Mech cockpit during the intro of 'A World on Fire’ [*] Adjusted objectives at the start of ‘Kishi Kaisei’ so they can no longer be missed [*] Added proper pilot names when targeting allies in ‘Kishi Kaisei’ [*] Reduced the chances of critical explosion for a 'Mech in ‘Kishi Kaisei’ [*] Changed all ally ‘Mechs in 'Traffickers’ to use the correct camo pattern [*] Reduced the chances allied 'Mech can get caught on terrain in ‘Pirate’s Bay' [*] Fixed an issue where clients could trigger an event in ‘Reckoning’ that only the host should be able to trigger [*] Fixed Jayden’s helmet in his communication pips in the first mission [*] Fixed an issue where some enemy assault ‘Mechs stopped moving and attacking the player in 'Security Protocols’ [*] Buffed an enemy 'Mech in ‘No Stone Unturned’ [*] ‘Trial of Position’ difficulty has been slightly reduced [*] ‘A World of Fire’ difficulty has been slightly reduced [*] 'Crater Investigation’ difficulty has been slightly reduced [*] ‘Disciplinary Action’ difficulty has been slightly reduced [*] Lowered the enemy tonnage and increased ally tonnage in the final fight of 'Heir to the Dragon' [*] Reduced the health of the Sokol and its thrusters in ‘Target Acquisition’ [*] Reduced the health of Union turrets in ‘Heir to the Dragon’ and ‘Crater Investigation’ [/list] [b]Art[/b] [list] [*] Improved the texture of the large trees on Huntress [*] Adjusted the flamer VFX orientation so the origin point appears correct [/list] [b]Audio[/b] [list] [*] Fixed an issue where certain sounds were temporarily ducked or absent at the start of the first mission [*] Fixed an instance where Naomi would repeat the same line twice in a row in ‘No Stone Unturned’ [*] Added a cooldown to BBs ‘Scan Mode Engaged/Disengaged’ audio events [*] Added SFX to the pause menu and command wheel buttons [*] Added SFX when using the weapon group menu and adjusted the loud audio when closing the menu [*] Fixed an issue where the SFX was not playing for some burst fire weapons [/list] [b]Gameplay[/b] [list] [*] General stability improvements on all platforms [*] SRM, SRM Artemis, and Streak SRM ammo increased to 150 rounds per ton (from 90) and 75 rounds per half-ton (from 45) [*] Added a confirmation prompt when selecting Restart Mission on the pause menu [*] Fixed an issue where the scan pulse effect was visible while spectating [*] Fixed an issue where Star commands could sometimes still be issued when powered down [*] Fixed an issue where players could sometimes lose repair bay capabilities [*] Fixed an issue where the detection radius for scannable interaction traces could be too large, causing them to temporarily obstruct interaction with other nearby scannables [*] Fixed an issue where the mission boundary lines would disappear when using night vision [*] Fixed an issue where you could fire weapon groups 2-6 while the radial menu is open [/list] UI [list] [*] The Barracks SimPod terminal will now flash until it has been opened for the first time, to help resolve an issue where the feature wasn’t apparent [*] Increased the maximum horizontal Custom Safe Zone range when using an ultrawide aspect ratio, to better support triple-monitor setups [*] Note: Max Safe Zone may still not be sufficient for certain setups, this will be addressed in a future update [*] Fixed an issue with the Repair Screen Technician panel when using an ultrawide aspect ratio [*] Updated the pilot skill upgrade menu to show available currency [*] Updated the active probe element on the HUD so it no longer refers to it as BAP [*] MechLab now properly greys out options when the user has no 'Mechs [*] Adjusted the transitions when backing out of missions in Mission Central [*] Fixed the scroll prompt on the Artbook menu [/list] Settings [list] [*] Reverted the change that removed the ability to unbind primary KBM actions [*] Any in-HUD button prompt that corresponds to an unbound action will now display an ‘unbound’ icon in the HUD, instead of a ‘Not bound!’ text string that previously caused issues with overlap [*] Fixed an issue where custom Gamepad bindings could not be applied [*] Fixed an issue where custom bindings could reset between game sessions for PC [*] Note: This issue is still present for consoles and will be addressed in a future fix. [*] Fixed an issue where inverting the Joystick Y-Axis would instead invert the X-Axis [*] Fixed instances where using the spacebar key to apply changes may not function [*] Fixed an issue where key binding changes would be saved even if the changes weren’t applied [/list] Localization [list] [*] Improved overall Japanese localization [*] Fixed the overlapping/out of bounds text on several screens in Russian [*] Fixed the spacing on some settings menu prompts in German [*] [/list] Known Issues [list] [*] ‘Doomsday Machine’ trophy/achievement does not currently unlock with the starting 'Mechs (Viper, Arctic Cheetah, Mist Lynx and Kit Fox) but can be unlocked with all other 'Mechs [*] Consoles only: Custom bindings reset when the game is relaunched. [/list]