Masterplan Tycoon | MAJOR UPDATE

Masterplan Tycoon

Welcome to the resource management game where your creativity and logistics skills are put to the test! In this minimalistic simulation you will build interconnected chains of products and open new missions by completing various tasks to create the biggest system you can.

Dear Builders, We're excited to announce a significant update! To start, [b]Masterplan Tycoon[/b] has been in release for over a year, during which we've released 6 updates, all thanks to your active engagement and feedback. Shall we delve into what's included in this latest update? [h1][b]➤ New Campaign![/b][/h1] We're going to experience the atmosphere of the gold rush. A bit harsher conditions and a bit less sun, rum, and carefreeness. Let's try to mine some gold and survive in this tough world. The campaign will be available for existing saves. [img]{STEAM_CLAN_IMAGE}/40649282/fe9fedb73ec8400909248d5f7af934b50e004c1e.gif[/img] [h1][b]➤ Random Generation![/b][/h1] Now we'll have an infinite number of maps to play through. If before you could rely on my support on classic maps, now it's every man for himself! [h1][b]➤ Trains![/b][/h1] This is a new type of links. More complex conditions require more sophisticated solutions. Now you have another way to connect nodes, and you can show more creativity in organizing your chains. By the way, rails can be laid over resource zones, making all areas of the map more accessible. But unfortunately, they cannot intersect. Engineers messed something up, but what can you do. [img]{STEAM_CLAN_IMAGE}/40649282/e7ca706a2da4af2a6555f14bb03421224df002a3.gif[/img] [h1][b]➤ Efficiency![/b][/h1] This is a feature I wanted to see when the game was released, but a year ago, we couldn't implement it. Now nodes involved in resource extraction have an additional parameter - efficiency. Place farms and fields more skillfully so they work faster. By the way, if it seems like the game has slowed down - don't worry. We've increased the base production speed of such nodes, so everyone will find their own play style. [img]{STEAM_CLAN_IMAGE}/40649282/e346366c5e7b0dda6e7e7ca139ca20dbb72ce4c9.gif[/img] [h1][b]➤ Fixed / Updated / Added / Reworked / Optimized[/b][/h1] Added: New Mountain Campaign Added: New nodes & resources Added: Procedural map generation Added: Efficiency node radius Added: Train links In addition, there are over 300 changes, fixes, and improvements. The most significant ones include: Reworked: Improved mechanism for saving migration Reworked: Enhanced bounds check for camera location Reworked: Forest planting now enabled by default Optimization: Started checking overlap efficiency with minimum link length threshold Optimization: Tiles now only cut on current location resource zones Optimization: Small cleanup on the map generated to improve performance Optimization: Reduction in map-file size Fixed: Chinese, French, Polish, Russian localizations Fixed: Disabled camera zoom ability while input is blocked Fixed: Color-blind terms in research window after research completion Fixed: Flow issues with Storage <- Pillar <- Node, Storage -> Pillar -> Node, and Storage-Pillar-Pillar-Node Fixed: Destruction of link with locked node state connected Fixed: Previous location target on back button click after save load Fixed: Incorrect caching of localization Manager in UIBuildMenuChainButton Fixed: Checked links for overlaps at incomplete times Fixed: Renamed CannedSoup to Soup and Wear to Stuff Fixed: Removed unused demo end video and related materials [hr][/hr] https://store.steampowered.com/app/1644500/Masterplan_Tycoon/ [h2][b] ABOUT MASTERPLAN TYCOON [/b][/h2] [b]Masterplan Tycoon[/b] is the game where your creativity and logistics skills are put to the test! In this minimalistic simulation, you will build interconnected chains of products and open new missions by completing various tasks to create the biggest system you can. Join our Discord server: [url=https://discord.gg/JDXWssYNA3]Discord[/url]