Master of Orion – Patch Notes v55.1

Master of Orion

The ascendant spacefaring 4X strategy game returns! A new chapter in the epic Master of Orion saga is poised to once again capture the imaginations of millions of gamers.

Greetings Explorers, Today we released an update that addresses certain issues present in the last build. Read on for the full list of changes: [list] [*]Improved Performance: Turn processing has been greatly optimized. Turns now process up to 50% faster and scale linearly as the game progresses, making long matches in huge galaxies more playable. [*]Fixed a bug that caused the MIRV missile modifier to act erratically. [*]Added most bug fixes from Spud Dastardly and WhatIsSol Mods. [*]Fix for Gnolam doomstar design attempting to use the “Heavy Mount Modifier” for missiles. It has been modified to use “Heavily Armored Missiles” instead [*]Fix for AI making lopsided trades in order to get trade treaties from the player [*]Fix for Leader bonus not being added to defender’s armor value [*]Fix for incorrect population growth ratio [*]Fix for the inability to abort combat under certain circumstances [*]Fix for defender armor using the wrong constant [*]Fix for Leader bonus not being calculated correctly for the attacker [*]Fix for fighters consuming ammo too quickly and returning for resupply too often [*]Fix for attacking race's trait (beam defense was being added to the defender’s beam defense) [*]Fix for Leader bonus being calculated incorrectly [*]Fix for static defenses not healing [*]Fix for Leaders’ total cost re-displaying fleet upkeep costs [*]Fix for Leaders’ ships ground combat bonuses not having any effect [*]Fix for missing "ship repair" Leader bonus [*]Fix for missing "spy experience" Leader bonus [*]Fix for several malfunctioning achievements [/list] Enjoy the upgrades and Conquer the Stars! [b]Please Note[/b]: If you are playing with mod's enabled and run into issues with the new version, please patch to the 54.11 - Revenge of Antares branch to continue your game with the old mods.