Mass Migration, ramp drag construction and more!

Astro Colony

Explore endless Universe and create the most efficient constellation of colonies. Build conveyor systems to automate production. Take care of Astronauts and their needs! Establish new colonies as part of intergalactic simulation.

Hey Astro Colonists! The game just received massive update with more improvements! There are new systems in the game, like Mass Astronauts/bots migration, drag construction for ramps, mass bot upgrading, mass astronaut training, and more. Please check this article to find out more! [img]{STEAM_CLAN_IMAGE}/40809781/fb8716148b793f78325bb9089ecc24533855395e.gif[/img] [h2]MASS ASTRONAUTS/BOTS MIGRATION[/h2] Migrating many bots/astronauts before this update wasn't an easy task. As you may know each AI is looking for a job and can migrate when finding one - for example miners to the mine, scientists to the laboratory. That was the only mechanic that could help with migrating many drones. But what about transport drones, newcomers etc? You could use menu in the Astronauts panel (P). [img]{STEAM_CLAN_IMAGE}/40809781/83b8e61e162a4131b60cb069291f791108a4f233.png[/img] As you can see, only one selected astronaut could be migrated. It requires many click. With new mass migration, you decide: where to migrate, how many bots, what status (idle, all), and station. [img]{STEAM_CLAN_IMAGE}/40809781/929344e4b5f39cd890ba82347fb80ae71e1b4b07.png[/img] [h2]RAMP DRAG CONSTRUCTION/SELECTION[/h2] [img]{STEAM_CLAN_IMAGE}/40809781/4e23cf30bbdf2480330a2c3fef1df2d13d0386fc.gif[/img] Before the update, 12 different construction modes were present in the game, allowing players to construct vertical/horizontal lines, boxes, floors, walls, diagonal, snap elements, single and custom. Two more are now present! Creating [b]RAMP LINES[/b]! [h2]Improvements[/h2] [list][*] Mass migration system allowing to migrate multiple bots/astronauts at once [*] Two new drag systems for ramps [*] Migration in multiplayer is fully implmeneted [*] Improved copy/pasting for some properties with triggers - ex. dedicated specialist count [*] Making visuals subtle and not visible behind other surfaces. https://i.imgur.com/i4qdoOd.png [*] School has multiplier buttons and can add many trained astronauts [*] Bots upgrader has multiplier buttons and can add many trained astronauts[/list] [h2]Bug fixes[/h2] [list][*] Fixed issue where re-tried pathfinind would remove small elements like pipes/cables [*] Fixed issues with objects created "far away," preventing incorrectly constructed objects [*] Fixed Host Server & Dedicated server players counter [*] Fixed issue where parked bots (locked) would be called after undocking/docking [*] Fixed an issue where, after loading, Player wouldn't be attached to the space station [*] Fixed issue where pathfining points wouldn't update after digging terrain [*] Fixed issues where transferred humans would not show heads anymore [*] Fixed an issue where trained humans would not update professions for Clients [*] New validation for blueprints to prevent crashes [*] Fixed lights starting station[/list] Please don't forget to leave a review if you played a game and enjoyed it, so it can be supported for years to come! [h2]Tonight stream (Sunday) 9PM CET[/h2] I will stream again, showing new tools that just came to the game, continuing a previously started game! Please wish me good luck and check the stream on Twitch: https://www.twitch.tv/Tefel Thanks guys so much for support! Tefel (Terad Games)