A few bugfixes on this update, all related to custom levels.
Changelog:
- On custom levels, different test cases generate different values of random numbers (but consistently the same numbers on the same test case)
- Custom level emails don't show up as not-completed anymore
- Show custom puzzle errors on startup. That means if you're writing a level and it is badly formatted, you will understand why instead of it simply not showing up. The process is still not as smooth as it could be.
- It is now possible to access the index of the test case being ran on your custom puzzle using the TEST_CASE constant
Carry on fellow employees