Making The Artwork Pt.1

Riley & Rochelle

Uncover the lives, losses, and stories of two musicians from opposite sides of the tracks as they become superstars, fall in love and fall apart in this 90s narrative puzzle game.

[i]Base image[/i] [img]{STEAM_CLAN_IMAGE}/42655497/aa787d97a4f7e6fe12b891b9200a8b1ddd7a9f2b.png[/img] [i]Add smoke and helicopter[/i] [img]{STEAM_CLAN_IMAGE}/42655497/fd5228645b420952d69ecccdd7f135db15d31ca0.png[/img] [i]Added figures[/i] [img]{STEAM_CLAN_IMAGE}/42655497/66f416282f5f756d7db700ebf62fb239c1be1a8a.png[/img] [i]Final video[/i] [previewyoutube=2OVRJ9ZoS-Y;full][/previewyoutube] [h3]Drawing[/h3] The key artwork in Riley & Rochelle is the storyboards for the various life events in the game. This example depicts a scene from the film What It Takes, for which Rochelle is nominated in the best song category. Mack would always start with a series of photo-bashed images to provide the background. We were able to use these as ultimately the background would be blurred, meaning we could apply less hand-drawn detail. Mack would then typically apply more elements and finally the hand-drawn figures in his trademark style. As the game went on we started to focus more on closeups and action scenes, as these resulted in more kinetic motion graphics. [h3]Motion Graphics[/h3] From this point, I took the layers and put them into After Effects. Not being a specialist, I applied some quite simple, zooming camera movement, as well as some added video, in this case, napalm-like explosions and flames. Finally, I added a sort of ash rain, using AE's rain component (which I got a lot of use out of).