[i]Base image[/i]
[img]{STEAM_CLAN_IMAGE}/42655497/aa787d97a4f7e6fe12b891b9200a8b1ddd7a9f2b.png[/img]
[i]Add smoke and helicopter[/i]
[img]{STEAM_CLAN_IMAGE}/42655497/fd5228645b420952d69ecccdd7f135db15d31ca0.png[/img]
[i]Added figures[/i]
[img]{STEAM_CLAN_IMAGE}/42655497/66f416282f5f756d7db700ebf62fb239c1be1a8a.png[/img]
[i]Final video[/i]
[previewyoutube=2OVRJ9ZoS-Y;full][/previewyoutube]
[h3]Drawing[/h3]
The key artwork in Riley & Rochelle is the storyboards for the various life events in the game.
This example depicts a scene from the film What It Takes, for which Rochelle is nominated in the best song category.
Mack would always start with a series of photo-bashed images to provide the background. We were able to use these as ultimately the background would be blurred, meaning we could apply less hand-drawn detail.
Mack would then typically apply more elements and finally the hand-drawn figures in his trademark style. As the game went on we started to focus more on closeups and action scenes, as these resulted in more kinetic motion graphics.
[h3]Motion Graphics[/h3]
From this point, I took the layers and put them into After Effects. Not being a specialist, I applied some quite simple, zooming camera movement, as well as some added video, in this case, napalm-like explosions and flames. Finally, I added a sort of ash rain, using AE's rain component (which I got a lot of use out of).