Making The Artwork Pt.1

[i]Base image[/i] [img]{STEAM_CLAN_IMAGE}/42655497/aa787d97a4f7e6fe12b891b9200a8b1ddd7a9f2b.png[/img] [i]Add smoke and helicopter[/i] [img]{STEAM_CLAN_IMAGE}/42655497/fd5228645b420952d69ecccdd7f135db15d31ca0.png[/img] [i]Added figures[/i] [img]{STEAM_CLAN_IMAGE}/42655497/66f416282f5f756d7db700ebf62fb239c1be1a8a.png[/img] [i]Final video[/i] [previewyoutube=2OVRJ9ZoS-Y;full][/previewyoutube] [h3]Drawing[/h3] The key artwork in Riley & Rochelle is the storyboards for the various life events in the game. This example depicts a scene from the film What It Takes, for which Rochelle is nominated in the best song category. Mack would always start with a series of photo-bashed images to provide the background. We were able to use these as ultimately the background would be blurred, meaning we could apply less hand-drawn detail. Mack would then typically apply more elements and finally the hand-drawn figures in his trademark style. As the game went on we started to focus more on closeups and action scenes, as these resulted in more kinetic motion graphics. [h3]Motion Graphics[/h3] From this point, I took the layers and put them into After Effects. Not being a specialist, I applied some quite simple, zooming camera movement, as well as some added video, in this case, napalm-like explosions and flames. Finally, I added a sort of ash rain, using AE's rain component (which I got a lot of use out of).