Making-of the Announcement Trailer Part 1

Exoborne

Gear up, get in, and get out in Exoborne, a tactical open world extraction shooter set in an apocalyptic U.S. transformed by extreme forces of nature. Lay it all on the line and explore a dynamic world full of warring factions and hostile players, where you scavenge, craft, and fight to stay alive.

Hello Exoborne community! Great work in solving the first challenge in our RE_HACK ARG, which unlocked the first part of our Exoborne announcement trailer’s behind-the-scenes series. [previewyoutube=YS6mqXrCf7g;full][/previewyoutube] For the announcement trailer, we got together with our good friends at Platige to create a trailer that sets the tone for what you can expect from Exoborne. One of the things that was important for us was to capture the extreme force of nature unleashed by a tornado and the motion that would occur if someone would get sucked up by it. Easier said than done, but we are always up for a good challenge! Platige’s motion capture facility has a stage that is 20x13 meters with a height of 8(!) meters. It is equipped with specialized cameras for pinpointing precision capture of body, face, and finger movement. With such a large stage, we could capture the high-flying movement that was required for the announcement trailer. As work continues on Exoborne, we are also utilizing motion capture technology for the game itself, and to ensure that it’s the absolute best it can be, we have built our very own state-of-the-art motion capture facility. At a secondary location in Malmö, Sweden, we are housing a 21x9 meter mocap stage, which enables us to do all the advanced movements expected from a game like Exoborne. This stage is equipped with specialized cameras used to capture the body movement of our motion capture actors in extreme fidelity, capturing even the slightest nuances of movement. We also use wireless head cam systems to capture detailed facial animations. Additionally, we also have an Xsens suit, which works as a portable motion capture suit, letting us capture movement outside of the studio. This is perfect for capturing motion in environments that would be difficult to replicate in the studio. We will be sharing a lot more details about the process around capturing motion for Exoborne in the future, so please stay tuned for that! Until next time, see you in the apocalypse!