Major White Sands Update

White Sands

As a commander of the Union, a semi state organization with military and research potential, your goal is to help humanity rebuild. Modern military technology will give you an edge over the bandits, but the task will be far from an easy one.

[i]Dear All, We have just released the next major update to White Sands. Thank you for your patience and support. The list of features and changes has been divided into 3 categories. RED, YELLOW and GREEN. Some changes are still work in progress (WIP) so they will continue to improve and expand.[/i] [h1][b]RED[/b][/h1] Drone Camera complete overhaul (user has full control over drone movement) Major mission redesign changes, implementing new types of enemy spawns and interactive buildings and locations. Constructable defenses and buildings or building add-ons when paired with specialist units. Click and drag selection of units. Tutorial text changes and narrator added. [h1][b]YELLOW[/b][/h1] Major location changes, including new unique locations reflecting very specific mission scenarios like capturing The Dam or a Nuclear Power Plant Mutants performing attacks by jumping and climbing on vehicles and buildings. (WIP) New enemy unit spawn types: a) enemy long range vehicle and foot patrols around locations. b) casualty based enemy spawn waves [h1][b]GREEN    [/b][/h1] Interactive Building improvements such as gun port reaction times, and option to select the entire building as target (WIP). This is implemented but lacks proper UI elements which makes it counterintuitive, therefore note this as still WIP. New sounds Unit Health bar UI changes and improvements, such as adding unit sprites in various UI locations and capacity information. Mission narration (WIP) [h2][b]Bug fixes and technical improvements:[/b][/h2] [list] [*] Complete events bug loop fix. [*] Behavior improvements and fixes. [*] Various unit spawn error fixes. [*] Further Unit pathfinding and collision detection improvements. [*] Multiple location and terrain fixes resulting in better mission flow and performance. [*] Asset poly count optimizations and LOD implementation. (WIP) [*] Material and texture size optimizations. [/list] We are looking forward to your feedback. Respectfully, Binge Gaming Team