Major Update (Includes V0.35A - *V0.35J*)
-Added:
-Sidemap_16 (Open world map)
-Group System
-Icon for MMF Launcher (Missile Minefield)
-Icon for MMF-1A
-Evolution Survival Encyclopedia (Available in the pause menu)
-Fertilizer
-Icon For CrudeOilBarrel
-Model For CrudeOilBarrel
-Industrial Workbench
-Oil Power Generator
-Rocket Launch Site
-Rocket
-Satellites
-Animals that are being ridden can deal damage (Yes I know long overdue)
-An Ammo selector that you can bring up by pressing 'R' while holding a weapon
-Text Chat
-Sidemap_16 Has The new foliage system discussed previously
-Tamed Animals Now Save
-All players in the world now save. (Previusly anyone who connected didn't save)
-Flying animals (Functional works, no visible wing models yet)
Changed:
-Made star lifespan longer on the Central Island Map (Sidemap_5)
-Revamped Crop Plots, you now need to take care of your plants
-Animals No longer use food once tamed (For Testing)
Testing:
-Different method to how the parent planet appears in the night sky
-Animals No longer use food once tamed (For Testing)
-Anti-Infantry Mortar with Volumetric Explosion
-Armor Penetration simulations
-Larger Ships: Trawlers, Destroyers, Armed tugs, etc.
-Ship Upgrades
-Submarines
Group System Details:
-Can invite and kick players if you are promoted to a leader.
-Leader can promote other players to co-leader and demote them (More ranks might come soon)
-Radars with IFF can distinguish between group targets and enemy group targets (All other groups are treated as an enemy as there is no ally function yet)
Fixed:
-Major Performance Issues
-Raft Saving 10-20 times for each raft (this caused 20 rafts to spawn when loading back in)