Hey Guys, hope you've been enjoying Arken Age over the past couple weeks! The launch has gone extremely well and it's been amazing to hear your thoughts on the game so far. We've been listening to your feedback everyday and I'm happy to share that we have finished the new Map System in the game!
You can now open your main tablet and select "Map" from the left hand display to bring up the full Bio-Chasm map. From here you can track main objectives, side quests, and machinery locations much like the Relic tracking works in the game. Our biggest worry was that the Map would deter exploration in the game, so we added 3 tiers of Objective "Hints" on the Map.
Hints set as "Basic" will function exactly like the teleporter map works in the game currently, hints "Off" will remove all objectives, and hints "On" will have an arrow pointing at the next main story objective in the game. While hints are "On," you can also click on side objectives on the map to track, instead of proceeding with the main story. Once side objectives are completed or cancelled the map will point you along the main path once again.
In addition, in Map "Settings" you can turn on Buy Stations, Crafting Tables, Health Stations, Teleporters, and Refinery locations that you have previously been to, in order to backtrack easily to those locations. Hope you guys enjoy the update!
[i]Cheers, Blake & the VitruviusVR Team[/i]
Also here's the Patch Notes of version 1.005.000 with all bug fixes, progress stopping fixes, and changes made:
[list]
[*] Added map system to player tablet
[*] [i]Track primary objectives (3 levels of visibility: ON, BASIC(default), OFF)[/i]
[*] [i]Track secondary POIs (Teleport stations, Crafting stations, Hyperion Nectar stations, Refineries, Hyperion Buy Stations)[/i]
[*] Added red “Quit Game” button to profile select
[*] Added crouch mode to control settings menu to disable crouch input
[*] Added karma tracker to player progress menu
[*] Added karma percent when breaking helmets or stealing alloy from dead Nara
[*] Added karma percent to tutorial karma screen
[*] Added player melee weapon highlight to Arborist phase 3 to make it more apparent to hit his head
[*] Added functionality to spawn important items if lost before using them (i.e. Losing Important Heads, Keys, Runes, etc. is fixed)
[*] Changed “Main Menu” to red in profile select to deter players from clicking on it and losing unsaved profile specific settings
[*] Changed karma calculation after game is complete to fix not being able to claim reward
[*] Changed fist to allow punch damage without thumb touching
[*] Changed how weapon reload hint works (from tutorial only to first 5 reloads and anytime game is started)
[*] Changed Pistol damage +2 and shot count +2
[*] Changed Assault Rifle damage +1
[*] Changed shotgun spread -20%
[*] Changed Ritual Dagger damage +15
[*] Changed heroic item costs (Battery +1 metal, Health Syringe +15 metal, Shield +5 metal)
[*] Changed AC-40 Coil Converter purchase requirements (-100 metal & -40 energy)
[*] Changed Flux Resistor Stock purchase requirements (-100 metal & -40 energy)
[*] Changed Buy Station menu to reset scrolling position when attaching player tablet
[*] Changed short sword highlight brightness to make it more apparent to grab it when switching to another melee mod
[*] Changed God Axe aiming to more closely match gaze direction (PS5 only)
[*] Changed player tablet closing behaviour (no longer stops interacting while closing & no longer stops interacting while riding on elevators)
[*] Changed Bio-Infused green soldier’s health (Tier Two -50 & Tier Three -100)
[*] Changed player weapon damage modifiers on bosses to improve balance
[*] Changed Arborist down damage thresholds (Phase 1 -500 & Phase 2 -250)
[*] Fixed draw bridge deserialization bug that would cause bridge to always deserialize as down
[*] Fixed physics bug that would cause sporadic movement if grabbing harvester handle with 2 hands
[*] Fixed bug that would block teleporting after talking to Arturo in Grand Reservoir
[*] Fixed bug that would block flick grabbing fuses after they were removed from socket
[*] Fixed play on awake particles & SFX on brute heads
[*] Fixed bugs in Elderwood Passage after solving cypher puzzle but not progressing
[*] Fixed bug that would allow breaking arborist knee crystals with God Axe throw
[*] Fixed bug that would allow Arborist particles in phase 3 to play forever
[*] Fixed Arborist Phase 1 target that was impossible to break with climbing picks
[*] Fixed issue where knocking light soldier off ledge in Forbidden Causeway wouldn’t kill them
[*] Fixed convex mesh collider blocking relic in Elderwood Passage on top of tower
[/list]