Major Update Released!

Trials of Kokoro

Break the spell that's sealed away your past. Customize your party's equipment, skills, and spells, and fight in strategic battles. Trials of Kokoro is an RPG and Visual Novel that merges exciting turn-based combat, detailed party management, and a captivating storyline.

Hello everyone! I've implemented a large number of fixes, both to hero and enemy skills, and I've tightening up the storyline a bit, too. [list] [*]Aedric's Call to Arms now only affects allies that haven't fallen [*]Ensnared now has an idle animation, matching other disabling status effects [*]Damien's Arcane Barrage now deals more damage [*]Damien's Analyticus now debuffs willpower by 20%, and has a 4 round cooldown [*]Damien's Astral Theft now deals more damage [*]The Conscripted Samurai's Iron Will now has a 4 round cooldown [*]Athena's Divine Grace will no longer revive fallen allies if Empower Spell is active [*]Enemies should no longer attempt to dominate stunned heroes, locking them in an endless cycle [*]Encinder's higher level animation now anchors below targets, allowing it to be seen clearly [*]Fragility won't kill guest allies if they don't act in time on Storyteller or Normal difficulty [*]Two instances where the main character's custom name wasn't respected have been fixed [*]Fire damage from Flaming Fists can no longer be blocked if the base attack lands [/list] As always, your feedback is appreciated. Thank you!