[h1]First Major Update Patch[/h1]
Hello Hunters!
I bring to you the first major update patch. There is quite a lot of implementations and features, so check out what have changed here:
[h2]Bug Fix[/h2]
[list]
[*]Highscore was not updating during the Game Over screen.
[*]Already fused cards were appearing during the Fuse Gold Skill menu.
[*]Game lagging badly when getting Firestorm.
[*]Fixed a bunch of weird info on the skill description, such as 0,1 instead of 10%.
[*]Some stats up skills had values that were confusing the players, so they were changed to "ïncreses slightly", "increase moderately" and "increased greatly".
[*]A bug causing the Hawks to increase the critical damage by 100% were fixed.
[*]A bug that caused the Random Green Upgrade to appear when there was no green upgrade available was fixed.
[*]A bug that caused the Random Blue Upgrade to appear when there was no blue upgrade available was fixed.
[*]A bug that caused the Thinking Ahead Upgrade to appear when there was no upgrades to be increased was fixed.
[*]The health and damage of the Dragon Egg was x4 bigger than it was supposed to.
[/list]
[h2]Skills Balancing[/h2]
[list]
[*]How the defense of the player works has been changed. Instead of flat values life +3 defense of +5 the player now have a defense increase with percentage. In other words, the player's defense status can be increased by 1% - 70%.
[*]Explosive Arrow: The damage increase per level has changed from +7% to +3%. The number of simultaneous explosions changeg from infinite to 5 to avoid lag and mare the skill less broken on higher levels.
[*]Companions like Hawks and Squirrels now won't suffer damage or die from attacks. The attacks of companions now hit the closest enemy instead of always shooting upwards.
[*]Hidden Daggers: The effects of the skill changed. Instead of shooting +2 daggers per level into a random location, now the players shoots 2 daggers at the closest enemy after jumping with a 5 seconds cooldown (-1 second for each level)
[*]Crimson Daggers: The effects of the skill changed. Instead of shooting +5 new daggers into a random location, now the players shoot 4 daggers at the closest enemy with increased lifesteal chance.
[*]Hunter's Determination: Amount of increased damage per level decreased.
[*]Berserk: Amount of increased damage per level decreased.
[*]Attack Speed Up: Amount of attack speed gained increased.
[*]Firestorm: Number of bullets released decreased from 10 to 6.
[*]Hawk, Super Criticals and Mega Criticals now increase less critical damage.
[*]Sharpshooter: A bug causing the skill to not increase damage when it was supposed to be fixed.
[*]Gaia's Protection: Decreased the amount of Defense Increase and removed the debuff of decreasing movement speed.
[*]Boots of gold making: Debuff of decreasing movement speed removed.
[*]Vampirism: Changed how the skill works. Instead of a fixed chance of 7% and +5% lifesteal per level now the lifesteal is a fixed 5% and the lifesteal chance is increased +2% per level.
[/list]
[h2]New Features[/h2]
[list]
[*]Now it's possible to choose between 5 cards instead of just 3.
[*]Now it's possible to turn on and off the upgrades that were bought, increasing the chances of more relevant cards to appear and also giving a more strategic feel to the game.
[*]An Icon now appears on the skin select screen indicating if the skin selected starts the game with a skill or not.
[/list]