Major Update Patch

[h1]First Major Update Patch[/h1] Hello Hunters! I bring to you the first major update patch. There is quite a lot of implementations and features, so check out what have changed here: [h2]Bug Fix[/h2] [list] [*]Highscore was not updating during the Game Over screen. [*]Already fused cards were appearing during the Fuse Gold Skill menu. [*]Game lagging badly when getting Firestorm. [*]Fixed a bunch of weird info on the skill description, such as 0,1 instead of 10%. [*]Some stats up skills had values that were confusing the players, so they were changed to "ïncreses slightly", "increase moderately" and "increased greatly". [*]A bug causing the Hawks to increase the critical damage by 100% were fixed. [*]A bug that caused the Random Green Upgrade to appear when there was no green upgrade available was fixed. [*]A bug that caused the Random Blue Upgrade to appear when there was no blue upgrade available was fixed. [*]A bug that caused the Thinking Ahead Upgrade to appear when there was no upgrades to be increased was fixed. [*]The health and damage of the Dragon Egg was x4 bigger than it was supposed to. [/list] [h2]Skills Balancing[/h2] [list] [*]How the defense of the player works has been changed. Instead of flat values life +3 defense of +5 the player now have a defense increase with percentage. In other words, the player's defense status can be increased by 1% - 70%. [*]Explosive Arrow: The damage increase per level has changed from +7% to +3%. The number of simultaneous explosions changeg from infinite to 5 to avoid lag and mare the skill less broken on higher levels. [*]Companions like Hawks and Squirrels now won't suffer damage or die from attacks. The attacks of companions now hit the closest enemy instead of always shooting upwards. [*]Hidden Daggers: The effects of the skill changed. Instead of shooting +2 daggers per level into a random location, now the players shoots 2 daggers at the closest enemy after jumping with a 5 seconds cooldown (-1 second for each level) [*]Crimson Daggers: The effects of the skill changed. Instead of shooting +5 new daggers into a random location, now the players shoot 4 daggers at the closest enemy with increased lifesteal chance. [*]Hunter's Determination: Amount of increased damage per level decreased. [*]Berserk: Amount of increased damage per level decreased. [*]Attack Speed Up: Amount of attack speed gained increased. [*]Firestorm: Number of bullets released decreased from 10 to 6. [*]Hawk, Super Criticals and Mega Criticals now increase less critical damage. [*]Sharpshooter: A bug causing the skill to not increase damage when it was supposed to be fixed. [*]Gaia's Protection: Decreased the amount of Defense Increase and removed the debuff of decreasing movement speed. [*]Boots of gold making: Debuff of decreasing movement speed removed. [*]Vampirism: Changed how the skill works. Instead of a fixed chance of 7% and +5% lifesteal per level now the lifesteal is a fixed 5% and the lifesteal chance is increased +2% per level. [/list] [h2]New Features[/h2] [list] [*]Now it's possible to choose between 5 cards instead of just 3. [*]Now it's possible to turn on and off the upgrades that were bought, increasing the chances of more relevant cards to appear and also giving a more strategic feel to the game. [*]An Icon now appears on the skin select screen indicating if the skin selected starts the game with a skill or not. [/list]