Beach Invasion 1945-Pacific is a World War II FPS game where players defend fortified Pacific island beaches from invading armies of troops, tanks, and planes. Use iconic Japanese and American WWII weapons and prepare your defenses with mines, explosives, and bonuses!
[previewyoutube=-dggLzJjzsE;full][/previewyoutube]
Hello Beach Invasion fans, the major update is finally here!
With this content update, Beach Invasion 1945-Pacific gets two new playable maps, [b]Peleliu[/b] for the Japanese and [b]Attu, Alaska[/b] for the Americans. The update also introduces:
[list]
[*] New weapons for each map, [b]Type 11 LMG[/b] for Peleliu, [b]M45 Quadmount[/b] and [b]M3 Stuart[/b] for Alaska
[*] Two new enemy types for each map, [b]DUKW[/b](Amphibious Truck) and [b]Seep[/b](Sea Jeep) for Peleliu, and [b]Fu-go balloons[/b] and [b]Type-2 Ka-mi[/b] amphibious tanks for Alaska
[*] The new M45 Quadmt. also replaces one of the 6-inch guns in the Philippines map
[*] GPU,CPU and memory optimization
[*] New music
[*] New weather conditions in the Alaska map: snow and blizzard
[*] Damaged trees can be broken in the Peleliu map
[*] Achivement system reworked: Wave completions changed: 10>5, 20>10, 50>20, 100>35, 200>50, 500>75, 1000>100
[/list]
[h3]Other changes:
[/h3]
[list]
[*] Supply box intervals increased to 45 from 30 for COOP
[*] Siren sounds decreased
[*] Rocket trucks aiming and firing reworked
[*] Plane health and speed reworked
[*] Infantry movement reworked in the Philippines
[*] Killcams fixed
[*] Weapon healths reworked
[*] Fog amount adjusted for each map
[*] Landing crafts do not disappear immediately when going back
[*] Ricochet chances increased
[*] Max FPS limited for resource consumption
[*] Aiming for weapons reworked
[*] Mouse sensitivity reworked
[*] Sound attenuation adjusted
[/list]