Major Update: New Maps, Weapons, Enemies and more!

[previewyoutube=-dggLzJjzsE;full][/previewyoutube] Hello Beach Invasion fans, the major update is finally here! With this content update, Beach Invasion 1945-Pacific gets two new playable maps, [b]Peleliu[/b] for the Japanese and [b]Attu, Alaska[/b] for the Americans. The update also introduces: [list] [*] New weapons for each map, [b]Type 11 LMG[/b] for Peleliu, [b]M45 Quadmount[/b] and [b]M3 Stuart[/b] for Alaska [*] Two new enemy types for each map, [b]DUKW[/b](Amphibious Truck) and [b]Seep[/b](Sea Jeep) for Peleliu, and [b]Fu-go balloons[/b] and [b]Type-2 Ka-mi[/b] amphibious tanks for Alaska [*] The new M45 Quadmt. also replaces one of the 6-inch guns in the Philippines map [*] GPU,CPU and memory optimization [*] New music [*] New weather conditions in the Alaska map: snow and blizzard [*] Damaged trees can be broken in the Peleliu map [*] Achivement system reworked: Wave completions changed: 10>5, 20>10, 50>20, 100>35, 200>50, 500>75, 1000>100 [/list] [h3]Other changes: [/h3] [list] [*] Supply box intervals increased to 45 from 30 for COOP [*] Siren sounds decreased [*] Rocket trucks aiming and firing reworked [*] Plane health and speed reworked [*] Infantry movement reworked in the Philippines [*] Killcams fixed [*] Weapon healths reworked [*] Fog amount adjusted for each map [*] Landing crafts do not disappear immediately when going back [*] Ricochet chances increased [*] Max FPS limited for resource consumption [*] Aiming for weapons reworked [*] Mouse sensitivity reworked [*] Sound attenuation adjusted [/list]