MAJOR UPDATE & NEW FEATURES

[h3]Our warmest welcome, fellow mercenaries![/h3] We are gathered here today to celebrate the new PC update, containing new features, many bug fixes and quality of life improvements. You can find more details below. [i][h3]Also... the four new Jaws of the Lion mercenary skins are available on PC for free, right now, here:[/h3][/i] https://store.steampowered.com/app/2584170/Gloomhaven__Jaws_of_the_Lion_Alternative_Skins/ [img]{STEAM_CLAN_IMAGE}/33333530/52adf23795a53c4e91f26e340d514eca5cc5bf3e.png[/img] [h1]New Features[/h1] [list] [*]With the consoles release, this patch adds crossplay functionality for all players. To enable it, find the Crossplay option in Options -> General and turn it ON. [*]Voice chat is added to the game. It can be activated when the session is hosted. [*]Updated game engine version as the old one could cause random crashes in Mercenary panel and during scenario.[/list] [img]{STEAM_CLAN_IMAGE}/33333530/52adf23795a53c4e91f26e340d514eca5cc5bf3e.png[/img] [h1]UI improvements & quality of life[/h1] [list] [*]The gamepad option has been updated to fit with the console one. [*]Updated visuals in Scenario HUD for initiative panel and card deck portraits. [*]Inactive action buttons are now hidden instead of going in unclickable states. [*]Added new identifications of control in Multiplayer mode.[/list] [img]{STEAM_CLAN_IMAGE}/33333530/52adf23795a53c4e91f26e340d514eca5cc5bf3e.png[/img] [h1]Scenario Fixes[/h1] [h3]Guildmaster[/h3] [list] [*]Déjà vu: Fixed unstable crash when starting mission. [*]Unlikely Alliance: fixed bug when sometimes mission didn’t finish after 10th round. [*]Night of the Living Sewage: fixed bug when sometimes Deep Terror wasn’t visible to players after spawn. [*]The Rumbling Deep: fixed bug when lava tile wasn’t properly placed on the battlefield. [*]Face your Demons: fixed bug when mission didn’t fail after Summoner is exhausted.[/list] [h3]Campaign[/h3] [list] [*]Ancient Cistern: Fixed bug when sometimes there was no ability to cleanse the pump. [*]Vault Of Secrets: Fixed bug when Defeat screen appeared without failing any objectives during summoned creatures’ turn. [*]Infernal Throne: Fixed error “An error occurred within one of the Rule Libraries”. [*]Harrower Hive: Fixed error that made impossible the discard of cards at the beginning of the scenario. [*]Burning Mountain: fixed error in scenario that caused game to crash. [*]Windswept Highlands: fixed rare softlock when Beast Tyrant was present in the scenario [*]Scorched Summit: fixed softlock when mercenary exhausted on chest tile. [*]Armory Heist: fixed Rikharn portrait in character info. [*]Payment Due: fixed softlock when one merc picked up the chest and other one went through a trap in the same round. [*]Plagued Crypt: fixed Spirit of Xorn portrait in character info. [/list] [img]{STEAM_CLAN_IMAGE}/33333530/52adf23795a53c4e91f26e340d514eca5cc5bf3e.png[/img] [h1]General Fixes[/h1] [list] [*]Fixed issue when sometimes you couldn’t enter the save after activating Solo Scenarios DLC. [*]Fixed issue on gamepad control when cinematic sound continued to play if was skipped too fast. [*]Fixed bug which could cause multiple action abilities (like Scoundrel’s “Quick Hands”) to be used infinite amount of times. [*]Fixed game sometimes being locked when re-entering the Merchant in Guildmaster when there is a mercenary in the squad ready to level up . [*]Fixed wrong implementation of Perks after going there from the Enchantment screen. [*]Fixed bug which caused inability to enhance card after selling enhance from fully enchanted card. [*]Fixed ‘Comparing player stats…’ in multiplayer sessions at scenario starts. [*]Fixed item binding troubles in Guildmaster. [*]Fixed game crash during mercenary selection in Guildmaster Multiplayer session when two players chose same merc. [*]Fixed softlock after fast choosing Further ability cards after merc level up in Guildmaster. [*]Fixed an issue in Multiplayer that sometimes it was possible for client to join the session during Damage taking phase which caused session to drop. [*]Fixed issues with active abilities not giving right amount of experience when conditions are met. [*]Fixed problem that caused sometimes scenario icon ‘drop under’ the map. [*]Fixed issues with doors not open correctly in scenarios with pressure plates. [*]Fixed issues with correct difficulty increase in Guildmaster Job scenarios when playing with 4 mercenaries. [*]Fixed UI bugs encountered in lists in Merchant, Enchantress, Temple. [*]Fixed issue when loading the save moved summons 1 hex from the position they were.[/list] [h3]Abilities Fix[/h3] [b]Brute[/b] [list] [*]Trample – fixed softlock which was possible when Brute finished movement during Trample on a trap that causes Immobilized.[/list][b]Cragheart[/b] [list] [*]Rocky End – ability sometimes could cause unloaded textures to appear. [*]Clear the Way – fixed ability logic that caused sometimes obstacle to change visual appearance.[/list][b]Red Guard[/b] [list] [*]Strangling Chain – attack ability caused 1 damage instead of 2 when Fire was infused.[/list][b]Spellweaver[/b] [list] [*]Chromatic Explosion – fixed error in bottom action which showed +2 Move for Element Infusion [*]Impaling Eruption –fixed bug which caused multiplayer session to crash when player was using gamepad and pressed too fast ‘Confirm Targets’.[/list][b]Angry face[/b] [list] [*][spoiler]Concentrated Rage – fixed bug which blocked the ability to forgo card actions if Bear was Stunned.[/spoiler] [*][spoiler]Borrowed Essence – fixed bug in Multiplayer which caused sometimes UI for damage redistribution not to be visible.[/spoiler] [*][spoiler]Tribal Sigil – fixed bug which caused multiplayer session to crash if ally near Spirit Banner attacked the target with Retaliate.[/spoiler][/list][b]Sun[/b] [list] [*][spoiler]Divine Intervention – fixed issues with ability in Multiplayer mode.[/spoiler] [*][spoiler]Unwavering Mandate - fixed issues with ability in Multiplayer mode.[/spoiler][/list][b]Three Spears[/b] [list] [*][spoiler]Restock – fix in Multiplayer incorrectly restored items.[/spoiler][/list][b]Triforce[/b] [list] [*][spoiler]Doppelganger – fixed sometimes incorrect target hex positioning when casting ability from Doppelganger position. [/spoiler] [*][spoiler]Chain Lightning – fixed targeting with Air element infused.[/spoiler][/list] [h3]Items[/h3] [list] [*]Mana Potion – now confirmation of usage is needed after elements selection. [*]Boots of Speed – clarified UI when several items were used in one scenario. [*]Eagle Eye Goggles – fixed bug which caused several AoE ranged attacks to not grant straight roll of modifier when one of the targets was in melee with character.[/list]