[h3]Our warmest welcome, fellow mercenaries![/h3]
We are gathered here today to celebrate the new PC update, containing new features, many bug fixes and quality of life improvements.
You can find more details below.
[i][h3]Also... the four new Jaws of the Lion mercenary skins are available on PC for free, right now, here:[/h3][/i]
https://store.steampowered.com/app/2584170/Gloomhaven__Jaws_of_the_Lion_Alternative_Skins/
[img]{STEAM_CLAN_IMAGE}/33333530/52adf23795a53c4e91f26e340d514eca5cc5bf3e.png[/img]
[h1]New Features[/h1]
[list]
[*]With the consoles release, this patch adds crossplay functionality for all players. To enable it, find the Crossplay option in Options -> General and turn it ON.
[*]Voice chat is added to the game. It can be activated when the session is hosted.
[*]Updated game engine version as the old one could cause random crashes in Mercenary panel and during scenario.[/list]
[img]{STEAM_CLAN_IMAGE}/33333530/52adf23795a53c4e91f26e340d514eca5cc5bf3e.png[/img]
[h1]UI improvements & quality of life[/h1]
[list]
[*]The gamepad option has been updated to fit with the console one.
[*]Updated visuals in Scenario HUD for initiative panel and card deck portraits.
[*]Inactive action buttons are now hidden instead of going in unclickable states.
[*]Added new identifications of control in Multiplayer mode.[/list]
[img]{STEAM_CLAN_IMAGE}/33333530/52adf23795a53c4e91f26e340d514eca5cc5bf3e.png[/img]
[h1]Scenario Fixes[/h1]
[h3]Guildmaster[/h3]
[list]
[*]Déjà vu: Fixed unstable crash when starting mission.
[*]Unlikely Alliance: fixed bug when sometimes mission didn’t finish after 10th round.
[*]Night of the Living Sewage: fixed bug when sometimes Deep Terror wasn’t visible to players after spawn.
[*]The Rumbling Deep: fixed bug when lava tile wasn’t properly placed on the battlefield.
[*]Face your Demons: fixed bug when mission didn’t fail after Summoner is exhausted.[/list]
[h3]Campaign[/h3]
[list]
[*]Ancient Cistern: Fixed bug when sometimes there was no ability to cleanse the pump.
[*]Vault Of Secrets: Fixed bug when Defeat screen appeared without failing any objectives during summoned creatures’ turn.
[*]Infernal Throne: Fixed error “An error occurred within one of the Rule Libraries”.
[*]Harrower Hive: Fixed error that made impossible the discard of cards at the beginning of the scenario.
[*]Burning Mountain: fixed error in scenario that caused game to crash.
[*]Windswept Highlands: fixed rare softlock when Beast Tyrant was present in the scenario
[*]Scorched Summit: fixed softlock when mercenary exhausted on chest tile.
[*]Armory Heist: fixed Rikharn portrait in character info.
[*]Payment Due: fixed softlock when one merc picked up the chest and other one went through a trap in the same round.
[*]Plagued Crypt: fixed Spirit of Xorn portrait in character info. [/list]
[img]{STEAM_CLAN_IMAGE}/33333530/52adf23795a53c4e91f26e340d514eca5cc5bf3e.png[/img]
[h1]General Fixes[/h1]
[list]
[*]Fixed issue when sometimes you couldn’t enter the save after activating Solo Scenarios DLC.
[*]Fixed issue on gamepad control when cinematic sound continued to play if was skipped too fast.
[*]Fixed bug which could cause multiple action abilities (like Scoundrel’s “Quick Hands”) to be used infinite amount of times.
[*]Fixed game sometimes being locked when re-entering the Merchant in Guildmaster when there is a mercenary in the squad ready to level up .
[*]Fixed wrong implementation of Perks after going there from the Enchantment screen.
[*]Fixed bug which caused inability to enhance card after selling enhance from fully enchanted card.
[*]Fixed ‘Comparing player stats…’ in multiplayer sessions at scenario starts.
[*]Fixed item binding troubles in Guildmaster.
[*]Fixed game crash during mercenary selection in Guildmaster Multiplayer session when two players chose same merc.
[*]Fixed softlock after fast choosing Further ability cards after merc level up in Guildmaster.
[*]Fixed an issue in Multiplayer that sometimes it was possible for client to join the session during Damage taking phase which caused session to drop.
[*]Fixed issues with active abilities not giving right amount of experience when conditions are met.
[*]Fixed problem that caused sometimes scenario icon ‘drop under’ the map.
[*]Fixed issues with doors not open correctly in scenarios with pressure plates.
[*]Fixed issues with correct difficulty increase in Guildmaster Job scenarios when playing with 4 mercenaries.
[*]Fixed UI bugs encountered in lists in Merchant, Enchantress, Temple.
[*]Fixed issue when loading the save moved summons 1 hex from the position they were.[/list]
[h3]Abilities Fix[/h3]
[b]Brute[/b]
[list]
[*]Trample – fixed softlock which was possible when Brute finished movement during Trample on a trap that causes Immobilized.[/list][b]Cragheart[/b]
[list]
[*]Rocky End – ability sometimes could cause unloaded textures to appear.
[*]Clear the Way – fixed ability logic that caused sometimes obstacle to change visual appearance.[/list][b]Red Guard[/b]
[list]
[*]Strangling Chain – attack ability caused 1 damage instead of 2 when Fire was infused.[/list][b]Spellweaver[/b]
[list]
[*]Chromatic Explosion – fixed error in bottom action which showed +2 Move for Element Infusion
[*]Impaling Eruption –fixed bug which caused multiplayer session to crash when player was using gamepad and pressed too fast ‘Confirm Targets’.[/list][b]Angry face[/b]
[list]
[*][spoiler]Concentrated Rage – fixed bug which blocked the ability to forgo card actions if Bear was Stunned.[/spoiler]
[*][spoiler]Borrowed Essence – fixed bug in Multiplayer which caused sometimes UI for damage redistribution not to be visible.[/spoiler]
[*][spoiler]Tribal Sigil – fixed bug which caused multiplayer session to crash if ally near Spirit Banner attacked the target with Retaliate.[/spoiler][/list][b]Sun[/b]
[list]
[*][spoiler]Divine Intervention – fixed issues with ability in Multiplayer mode.[/spoiler]
[*][spoiler]Unwavering Mandate - fixed issues with ability in Multiplayer mode.[/spoiler][/list][b]Three Spears[/b]
[list]
[*][spoiler]Restock – fix in Multiplayer incorrectly restored items.[/spoiler][/list][b]Triforce[/b]
[list]
[*][spoiler]Doppelganger – fixed sometimes incorrect target hex positioning when casting ability from Doppelganger position. [/spoiler]
[*][spoiler]Chain Lightning – fixed targeting with Air element infused.[/spoiler][/list]
[h3]Items[/h3]
[list]
[*]Mana Potion – now confirmation of usage is needed after elements selection.
[*]Boots of Speed – clarified UI when several items were used in one scenario.
[*]Eagle Eye Goggles – fixed bug which caused several AoE ranged attacks to not grant straight roll of modifier when one of the targets was in melee with character.[/list]