【Major Update】 launched! Numerous new contents added!

Outpost: Infinity Siege

Command Mobile Outpost and take XEN Firearm to venture deep into the Signet surveillance off-limit area. Collect unique Weapon Units. Amp up the firepower of the Outpost that fights with you. This is an FTD game - FPS, Tower Defense, Base Building and much more all at the same time.

Dear Commanders, thanks for your support and patience! Phase 2 has updated with planned content, and more adjustments as well as optimization. Hope you'll like it! Today's patch has been deployed, please refer to the details below for more information. Please note that some of the changes/bug Fixes will affect the game's difficulty. [h1][b][Crucial Adjustment][/b][/h1] [h3]1.Optimization on [Edit Mode][/h3] Greatly changed the Edit Mode interface, including the operation experience and information display, while adding some convenient construction operations. a.Batch Construction: By selecting the component, press and hold the left button to batch construct. Please note that it can only be operated horizontally. b.Multiple Select/Move/Remove: Hold left button to select multiple components. Selected components can be detached/moved/rotated/removed together. Please note that there is a limitation of selectable components for once. Moving too many components at one time together may lead to performance issue. Players can adjust the limitation of the components that can be selected in the settings. c.Lock Components (Selection Filter): Locked components will not be selected when editing. d.Batch Rotation: To rotate the entire outpost 180 degrees. e.Horizontal Movement: To move all the selected components together horizontally in four direction. f.Redirection to [CRAFT]: Right click a component in the listto redirect to the [CRAFT] page. g.Tutorials and Tips: More tutorials and tips for [Edit Mode]: Instructions can be found in the left bottom corner in Edit Mode screen. You can jump to in-game WIKI by clicking them. h.Optimized the operation experience: Added some shortcut keys, such as the [Tab] button to switch between "Edit Mode" and "Config Mode". Optimized the basic operation mechanism including attachment and rotation. [h3]2.Stability Mechanism Optimization[/h3] Structural Components deployed on the A.T.C are consider stable and supported, without a mandatory need to be connected with the slots. [h3]3.Promethean Core Mechanism Optimization[/h3] a.In Recovery Day or in Infinity Siege, you will not find a frountline from the start of the battle. Now you will find a [Core Base] on the site of the frontline. And you will have to build a frontline yourself. b.Players should build Promethean Core with the consumption of power and materials. Please make sure the surrounding is clear of enemies or players to avoid getting stuck. When a frontline is completed, it will have certain components within(such as Combat Miner and MG turret). When a frontline is standing, all enemy drop pods on that route will be pushed further away from your outpost. c.When a frontline is destroyed, it can be re-constructed. d.When a frontline is destroyed, it stops attacking enemies nearby. [h3]4.Turret Overload[/h3] In Command Mode, you can now select certain turrets and go [Overload] by consuming power, to greatly increase its combat capability for a short time, such as the firing rate, ATK and distance. Unlock after researched. [h3]5.Loot spawn of POIs: [/h3] re-arrange the loot spawn positions for all POIs. Advanced materials now show in a more reasonable position in a relatively stable way. Players are more likely to loot advanced materials in landmark now. [h3]6.[Core Output] mechanism:[/h3] a.Increased the Damage Amp limit to 500%, with 10,000 core output. b.Increased the X-Boost Field limit to 180 meters, with 10,000 core output. c.The upper limit of the core output bonus for the defense level of characters in the X-Boost Field has been adjusted to 500. d.Added clearer effect display. [h1][Outpost][/h1] [h3]1.New Assault Component: Rocket Array[/h3] Unlock research by clearing [City Ruins] on Difficulty I and [Mine Launcher] researched. Rocket Array shots high explosive rockets missiles, causing Kinetic Damage with 15 Mag Size reload by consuming materials only. Rocket Array has four different launch methods: a.Auto Fire b.Manual Fire by pressing and selecting the bombardment location (like Artillery) c.Manual Fire under FPS mode d.Clear Fire: Pour all remaining ammo into an area. [h3]2.New Assault Component: Electromagnetic Cruiser Cannon[/h3] a.Unlock Research after [Earth United Army] mission and [406mm Cruiser Cannon] researched. b.Electromagnetic Cruiser Cannon has a higher steering speed than common 406mm Cruiser Cannon with higher projectile speed and direct damage, leading to greater Electro Damage. c.Added [Single Round] as default fire mode, each Barrel will take turns firing. Players can switch to [Clear Fire] in the Command Mode. Optimized the related visual effects and audio effects. [h3]3.New Cosmetic Component: Chair[/h3] a.Unlock Manufacture by clearing [Snow Ruins] on Difficulty I. b.Players can sit on the Chair as a Cosmetic Component. [h3]4.New Modular Component: 1 Meter Conveyor Belt[/h3] a.Unlock Manufacture after [Conveyor Belt] researched. b.Conveyor Belt with smaller size. It is recommended to used with 3 meter Conveyor Belt. Please note that overuse may lead to performance issues. c.Optimized the conveyor belt's transmission, reducing the situation where ammo boxes may get stuck. [h3]5.New Structural Component: L-shaped Barrier[/h3] a.Unlock Manufacture after [Barrier] researched. b.It is suggested to be placed on the diagonal edge of a L-shaped floor. [h3]6.New Support Facility: Spring Trap[/h3] a.Unlock Manufacture after [Vertical Springboard] researched. b.Players can deploy Support Facility: Spring Trap in battlefield with its help. c.Enemies or other players who step on it will be ejected into the air. Unlock research for further upgrades to enhance with freeze, vulnerability and Damage Amp. [h3]7.New Support Unit: Supporter (Guardian Varient)[/h3] a.[Advanced Guardian Fabricator] can produce [Supporter] which auto-pick up the ammo boxes and replenish ammunition for other support units and turrets in the nearby. (4 ammo boxes stackable) b.Equip Repair Turrets on Supporters to enable them to heal nearby allies. [h3]8.Missile Silo Mechanism Optimization[/h3] Added 2 new missiles for Missile Silo a.Cryo Missile:deals Cryo damage to enemies nearby. b.Dismantle Missile: dismantle the items nearby and transfer into materials after hitting. [h3]9.Mine Launcher Mechanism Optimization[/h3] a.Added a Cryo Launcher that deals Cryo damage to enemies b.Optimized the explosion effects of Launcher. [h3]10.Assembly site for Guardian Fabricator:[/h3] a.Right click the ground to set an assembly site for [Guardian Fabricator] and [Advanced Guardian Fabricator]. b.Guardians will gather at the assembly site after they have been fabricated. [h3]11.Optimized the logic of each type of Guardians to reduce the situation where their firing lines are blocked by each other. 12.Adjusted the range of CIWS, Type 30 CIWS to 8,000. 13.[Small Artillery Formation Upgrade - 30mm Light Turret] is unlocked by default. Decreased power consumption from 20 to 5. 14.Increased the convert effect of [Power Converter] by 25%. 15.The initial power limit provided by the Core Tower has been increased from 200 to 400. 16.Changed the power limit for [Healing Station] from 20 to 10, HP limit from 300 to 150. 17.Change the demand on placing [Light Stand] from power to material. 18.Optimized the Turrets related performance.[/h3] [h1][Character][/h1] [h3]1.New Item: Rescue Beacon[/h3] If an operative carries a Rescue Beacon in his backpack, when he/she dies or didn't make it to the evac aircraft, he will come back to the Medical Center in the Base. [h3]2.New Talent: Apex Slider[/h3] a.Create a trail of firethrough friction with the ground while sliding, dealing pyro damage to touched enemies. b.New side-Talent: Blitz Dash. Slide deals damage to enemies. c.New side-Talent: Airborne Kick. Slide deals knockback. d.New side-Talent: Apex Warrior. Enemies killed by Apex Slider may drop valuables. [h3]3.New Talent: Resource Manager[/h3] a.Gathering trees and wreckage takes 25% less time. b.New side-Talent: Master. Power cost of gathering from trees and wreckage -1 c.New side-Talent: Arrivisiste. Materials gathered from trees and ores +1. [h3]4.New Talent: Joker[/h3] a.When you use the Taunt emote, you will do a special animation. Your taunting emote will cause enemies' defenses to decrease. The defense debuff will last for a period of time. b.New side-Talent: Relentless. Taunting enemies increases your defense and the effects stay for a period of time after taunting ends. c.New side-Talent: Mald. Taunting enemies increases Attack for nearby allies and the effects stay for a period of time after taunting ends. [h3]5.New Talent: Barbarian[/h3] EXP gained reduced, Basic Attack increased. [h3]6.New Talent: Stable Carrier[/h3] a.Immune to knockback and knockover while crouching. b.New side-Talent: Cossack Commander. Stamina regeneration increased while crouching. c.New side-Talent: Impervious. Defense increases while crouching. [h3]7.New Talent: Medic[/h3] a.Reviving operatives takes less time. b.New side-Talent: 超大奶量. Resurrect your teammates, gaining him more HP (30->50%). [h3]8.New side-Talent of Troll: Along the Wire[/h3] Allies gain a stack of Acceleration while texting. [h3]9.New side-Talent of Performer: Medical Miracle[/h3] Blowing the trumpet can revive nearby allies. [h3]10.Restored feature: Trumpet [/h3] Now press the left button to blow the trumpet, rotate the perspective up and down to change the pitch. [h3]11.Optimized the lighting effect of operative's flashlight. 12.Increased the reload speed of the Core Gun by 25%.[/h3] [h1][Enemies][/h1] [h3]1.Reduced enemies' aggression on Spike.[/h3] [h3]2.Optimized the display of enemies' Shield Bar: HP bar and Shield bar with the same length now represents the same value. [/h3] [h3]3.Optimized the quality of kill rewards of [Kronos] and [Crius].[/h3] [h1][Level][/h1] [h3]1.Greatly changed the gaming experience of [Windy Desert] and [Border Woodland]. Simplified the POIs, increased the ratio of combats, reducing the pressure of exploration. 2.Reducing the death penalty in the early stage to recover more materials and items. Greatly increased the proportion of items recovered by the fleet in a failed tour in [Snow Ruins] on Difficulty II or below.[/h3] [h3]3.Adjustment to Infinity Siege[/h3] a.Reduced initial difficulties of two maps in Infinity Siege. Reduced enemy HP growth and increased defense growth after 80 waves. b.Crius may now appear in Infinity Siege [Darkest Before Dawn]. c.In Infinity Siege, every Promethean Core can generate reward items at the end of the wave. d.Added 2 Titan Spike near the Abandoned Xenium Container in [Darkest Before Dawn] map. [h3]4.Added a batch of Hazards:[/h3] a.Gold Rush: +| Obtain 3 extra groups of golden and above materials upon completing the recovery. -| Enemy Armor +50%. b.Red Blaze: +| Obtain all golden and above materials upon completing the recovery. -| Enemy Armor +100%. c.Gear Supply: +| Destroying all enemies on Recovery Day grants extra gear as rewards. -| Enemy Armor +50%. d.Highway: +|On Recovery Day, completely eliminating enemies will grant an additional batch of rewards -| Enemies travel at higher speed. e.Steel Bastion: +|When Recovery Day ends, double the [Component Reagent] equal or above Legendary. -| Enemies gain 20% more Attack and HP. [h3]5.Added a batch of free support facility incident reward, including Hellfire, Rocket Array, 406mm Cruiser Cannon and Electromagnetic Cruiser Cannon. 6.Re-adjusted the combination and intensity of existing recovery day Hazards. 7.Optimized some performance/tutorials/POIs of mission [Outpost 11]. Fixed some problems that may lead to characters stuck. 8.Increased the available total materials from 300 to 1,000 when [Abandoned Xenium Container] gains auto-gathering. 9.Adjusted the difficulty of enemies in [Border Woodland]. The Mechanos now dispatch more and stronger forces.[/h3] [h1][System][/h1] [h3]1.XEN Core Gun Display:[/h3] a.The XEN Core Gun is now better displayed and indicates which squad member is equipping it. b.The process of injecting XEN has been optimized and simplified to require only left-click of mouse. [h3]2.Backpack Interface Optimization:[/h3] a.Pressing B at the base will directly open the backpack of the squad member deployed during the last deployment. b.The backpack interface now supports bulk selling and one-click insurance purchase for equipped items. c.Operation prompts and Character infos have been optimized. [h3]3.Store Optimization:[/h3] a.Added a bulk purchase function in the store. Holding SHIFT + left-click will directly purchase the maximum quantity of the clicked item. b.Pressing [R] will refresh the store. [h3]4.Deployment Prompt Optimization:[/h3] Before deploying or supporting others, if the selected character has uninsured gears, a prompt will be given, and insurance can be purchased with one click from this interface. [h3]5.Outpost Mode Information Display Optimization:[/h3] The difficulty selection panel now shows more information, such as recommended Component, recommended outpost value, and the item rescue ratio during deployment. [h3]6.Encyclopedia System Overhaul:[/h3] The encyclopedia now categorizes various tutorials and supports direct links from some interfaces, such as from Construction Mode. More types of information (such as enemy encyclopedia) will be added in future updates. [h3]7.XEN Quality Display:[/h3] After XEN reforge, the quality of the XEN will now be displayed correctly. [h3]8.Optimized the scrolling sensitivity in some system interfaces. 9.Optimized the display of the scroll bars for some UI interfaces. 10.Optimized the prompts and performance under Command Mode. 11.Optimized the movement under Command Mode. Added adaptation to ground height. 12.Increased the Dispatch rewards, balancing each mission's risk and rewards. [/h3] [h1][XEN][/h1] [h3]1.The attack number of Chain Xen has been reduced to 10 (from 18 to 10). 2.The critical damage increase effect of Mighty Swing II has been reduced to 10% (from 20% to 10%). 3.In order to reduce the performance issues caused by [Electric Chain], we have added a cooldown mechanism. Now there is a 1s cooldown each time [Electric Chain] is triggered on one enemy. 4.Set a limitation of 48 to mitigate the performance issues caused by [Blackhole]. 5.Optimized performance of special effects when bullets hit the target.[/h3] [h1][Other Adjusments][/h1] [h3]1.Added a setting for item self-illumination intensity in the Gameplay Setting menu. Increasing self-illumination can make items be easier to identify. 2.In turret config screen, Apostle is now an individual enemy type. Each enemy type now has a unique icon. 3.Reduced the backpack space occupied by all portable support facilities. 4.Removed the Hyde support pack (already claimed packs are not affected). 5.Increased the price of [Vintage Game] from 46g to 268g, price of [Vintage Movie] from 28g to 88g. 6.[Gas] can now be dismantled by [Dismantler], [Material Converter] and [Power Converter]. The reward of its dismantlement is twice that of other items. Increased its price from 1g to 10g. 7.Adjusted the drop rate of [Valuables] according to difficulty of different regions. 8.Adjusted [Large Caliber Expansion] event. Now players will get the event card only after 30mm Light Guns researched. 9.Added a batch of descriptions and tutorials.[/h3] [h1][Audio/Special Effects][/h1] [h3]1.Optimized the audio effect when firing multiple CIWS, Type 30 CIWS or Hellfire at the same time. 2.Optimized the problem with abnormal volume under some circumstances. 3.Optimized the performance when event obtained. 4.Optimized the explosion effects. 5.Optimized the scan related special effects. (Scan Glove and scanning feature of Core Tower)[/h3] [h1][BUG FIXES][/h1] 1.Fixed several issues that could cause crashes. 2.Fixed some abnormal frame rate problem. 3.Fixed some performance issues in the main story line and reduced the dialogues in the first two main missions. 4.Resolved an issue where the enemy tank might get stuck during the [City Ruins] Recovery Day. 5.Attempted to fix the issue that enemies spawn inside buildings. 6.Corrected the character's left hand holding position when wielding Light Turrets and Twin Barrel Light Turrets. 7.Fixed the issue that some items may easily spawn inside walls or floors. 8.Fixed the issue that changes to inventory items in Squad Management were not saved when interrupted by a direct invite to Co-op play mode. 9.Fixed the issue that when a certain type of Cataphracts was destroyed would also trigger ejection for players controlling other Cataphracts. 10.Addressed low hit rate issues when Apostles attack Machine Gun Turret. 11.Resolved the issue where turrets mounted on the Crius might not be visible from a certain distance. 12.Fixed an issue where the Beholder Tank would idle when no shield targets are around. 13.Corrected the [Electric chain] effect that caused random flashing across the map. 14.Fixed the issue where there was no notification when the black market merchant arrived after Recovery Day. 15.Resolved an issue in Co-op mode where client players could not fire 105mm Artillery properly after manually operating them and then switching to command mode. 16.Fixed an issue where enemy health became abnormally high. 17.Fixed the issue that the upgrade of the Support Facility [Machine Gun Turret] to [Light Turret] was not effective. 18.Fixed issue that the negative effects of the [Alchemy] Hazard are not taking effect. 19.Fixed the problem that Apostles appear without any prompts in Recovery Day of [Border Woodland]. 20.Fixed the problem that [Gale] XEN equipped in Marksman Core Gun may display [Invalid] when hits the target. 21.Fixed the problem that Autoloader may waste some ammunitions while reloading for Cataphracts. 22.Fixed the problem with silent explosion of shells from 406mm Cruiser Cannon. 23.Fixed the problem that sliding may lead to the character being unable to shot occasionally. 24.Fixed the problem with the lack of some dialog in story mission. 25.Fixed the problem that some parts of [Pyro Turret] and [Twin Barrel 105mm Artillery] are visible under See-Through Mode. 26.Fixed the problem that the camera of Command Mode failed to reach the outermost frontline in [Darkest Before Dawn] map. 27.Fixed the problem of unusual disappearance of shell ejection of the [Viper Chain Gun]. 28.Fixed the problem with abnormal flying paths of aircraft in Recovery Day of [Canyon]. 29.Fixed the problem that [Battery Case] could be triggered multiple times if clicked quickly. 30.Fixed the problem that missiles from Tank may not explode after hitting the target. 31.Fixed abnormal performance caused by exiting the [Recruit] page. 32.Fixed the problem with abnormal shield bar when selecting enemies under Command Mode. 33.Fixed abnormal modeling in some POIs. 34.Fixed the problem that dialogs and UI prompts may be triggered when switching savefiles. 35.Fixed the problem that the model of [Power Bank] dropped from drones sometimes disappeared for no reason. 36.Fixed the problem that the audio effects of Railgun Apostle's skill did not stop as the skill interrupted. 37.Fixed the abnormal luminescence with Cosmetic component [Wings of Freedom] at night. 38.Fixed the problem that Melee Enemy may still attack outside the range of [Spring Trap]. 39.Fixed the problem that some talents of Owl Squad failed to take effect. 40.Fixed the problem that some items on [Cargo Drone] did not arrive in the next exploration day. 41.Fixed the problem that settings of V-sync failed to properly save. 42.Fixed the problem that there were no audio effects when Drop Pod was destroyed. 43.Fixed the problem that the talents of [Performer] failed to boost the turret attack. 44.Fixed the problem with abnormal Envoy enemies pathfinding and walk animations under some circumstances.