[h1]Major update incoming![/h1][p][/p][p]Most things got updated or completely reworked, lots of new things added, but lets focus on the most interesting ones:[/p][olist][*][p]Realistic penetration system[/p][/*][*][p]Realistic Armor system[/p][/*][*][p]Better gun handling, defender AI[/p][/*][*][p]Tower defence like gameplay with multiple bunkers per level[/p][/*][*][p]New, better looking levels[/p][/*][*][p]Custom weather[/p][/*][*][p]Various optimizations[/p][p][/p][p]In more detail: [/p][/*][/olist][h2]Penetration system:[/h2][p]Now has more realistic penetration, shrapnel and modul damage!
Various levels of penetration, and different ammo types cause completely different outcomes. [/p][p]For example: [/p][p]A simple AP shell can easily penetrate light armour, generating small amounts of high velocity shrapnel, that can easily penetrate and damage modules, or armor.
The same shell penetrating heavy armor generates more but less deadly shrapnel.
APHE shells can penetrate less than AP, but will do lot more damage if it manages to do so: It can explode on armor, modules, or over a distance after penetrating armor.
The explosion creates deadly shrapnel that will cover every direction, often easily one-shotting anything.[/p][p][img src="{STEAM_CLAN_IMAGE}/45158569/a20ef30822cd82f4d03c2ea1dd3934d17fbc5153.png"][/img][/p][h2]Armor:[/h2][p]Vehicles now have a more versatile armor mechanic:[/p][p]Apart from regular armor, it can act as:[/p][list][*][p]Armor skirt[/p][/*][*][p]Spaced armor[/p][/*][*][p]Internal armor[/p][/*][*][p]Destructible armor[/p][/*][/list][p]This gives more interesting options in designing new vehicles.[/p][h2] Guns and gameplay:[/h2][p]Guns have been reworked to be easier to handle, and work more reliably. They also got updated for better effects, and better auto loading experience.
Chosing starting gun before play got removed, players now can buy gun figures after entering the level, place it in any bunker location on the map. Once placed in the bunker the player is in, on the wave start it will spawn, and can be used normally.
If it was placed in a different bunker than the player, the new defender AI will take over it, and fight on its own.[/p][p][img src="{STEAM_CLAN_IMAGE}/45158569/f46c3c1915d073e80d942d39994692544ee9d3f9.png"][/img][/p][h2]Levels:[/h2][p]More detailed, longer levels, with better effects.
I will let the images talk for themselves :D[/p][p][img src="{STEAM_CLAN_IMAGE}/45158569/f31cf2b7b4c05b401ca5b2a261e3484f45653e90.png"][/img][/p][h2]What next?[/h2][p]Things did not always went as smoothly as expected, but I hope this update will be worth the waiting!
As I was creating a better experience in general, there was not much time to add more guns or enemies yet, but have lots of ideas, and with these new systems, lots of options too, so that will be next larger step to go for.
I am planning on releasing this update this year, but still got some things to work on before that happens, and I can not tell any exact date for now. [/p][p]As always, if you have any feedback, feel free to share it! [/p][p]Have fun![/p]