Major Update: "Graphic Reimagined" is OUT NOW!

The Last Soldier of the Ming Dynasty

The Japanese pirates have terrorized the Ming Dynasty for generations. You've devoted your life as a soldier to fighting them.And now you are in their turf, alone with your sword; the last soldier in pirate's land in this 3D-action game inspired by traditional Chinese ink painting landscapes.

Hey everyone, it's Circuit Art! Today, we are thrilled to announce the latest free update for our project, The Last Soldier of the Ming Dynasty. [b]However, please notice that the save files from legacy version won't work after the update, but you can still continue your old save files by following steps: [/b] [list] [*]Right-click game title on your Steam Library view [*]Click properties [*]Click Betas (on the left side-bar) [*]Select vanilla - OG Last Soldier on "Beta Participation" tag (which displays "NONE" by default) [/list] Then the game will start on legacy version. We apologize for any inconvinience it may cause. This major update gives the game brand-new visual effects, which means we have to rewrite the structure of data totally, makes it impossible to be compatible with old save files. This update is a big one, so sit back, relax, and get ready to enjoy this exciting new journey with the Last Soldier! We implemented major changes to optimise the framerate and redesigned the characters, as well as made adjustments to the early stages of the game to enhance the gaming experience. Additionally, we have improved the lighting to create a more vivid environment. Here’s the detailed update note: [list] [*] Optimization of performance by adjusting the original map [*] Character redesign [*] Introducing lightning to the environment [*] Adjustment to the weapons [*] Adjustment to the tutorial [*] Adjustment to the special effects for better performance [*] Adjustment to the character battle animations [*] Adjustment to the character’s standing pose [*] Adjustment to the UI for better performance [*] Fast travel system improvement [/list] We have been facing difficulties as an indie game studio since December of last year. While we have received advice from many people to focus on our next game and not struggle with the current one, we, as a three-person studio, have decided to put all our efforts into improving the current game as if it were our last. Despite downsizing the studio and facing some struggles, we are determined to make this game better. We hope that you enjoy playing our game and that we won't have any regrets in the future.