"Kingdom of Atham: Crown of the Champions - Embark on a medieval fantasy survival odyssey. Reclaim the stolen Crown, battle dark forces, and explore diverse lands. Uncover secrets, wield magic, and craft your destiny. Will you become the true champion of Atham?"
A major update towards the completion of the game content.
From starter area overhaul, Faction tweaks for better coop experience, Major bug fixes and performance update. Oh did we forget to say we finally added mounts for you to enjoy around atham!
Also a personal data and server wipe is needed for this update :) please visit your appdata and you can also clean that folder for a clean fresh maple flavoured update.
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NEW;
-Added Y key to be used to summon mount if players has a mount in slot.
-Added three tiers of mounts for varying speeds. T1 which is 30% increase T2 with is 60% increase and T3 which is 90% increase.
-Added ability for player to attach a cart to the player while using a mount.
-Added ability for mounts to gain increased speed on paths like the player so for instance a T3 mount + path = 115% increased speed. This will make paths still worth it with mounts.
-Added no mount zones, for dungeons, caves and cities if needed.
-Added the riding profession, while player is riding mount they will level up the riding profession. Max level riding profession will give 30% increase to mounted speed.
-Added a new world event in special locations. Random Elder's orbs will spawn in area's to collect some great loot, but beware if you open it anything can happen or nothing will....
-Added old fairy foliage method to identify collectables.
-Added wisdom as a new stat to increase Max Mana, Mana Regen, an Holy Absorption.
-Added Dexterity to increase Physical Ranged Damage, Dagger damage, Spear Damage, Fist Damage and Crit Damage.
-Added mounts to be able to save.
-Added the new no mount zone to all teleported locations.
-Added old faction buff shrines into the middle for player to grab all three after fighting some mobs.
-Added more random orb events on the map from t1-t5 orbs with differant, loot and events.
-Added a random trader event on the map that spawns a random trader in a location that has a random trader list that are all unique. Explore the world and try to find the hidden trader, he won't stay in one spot too long!
-Added new massive caves in the middle for low level exploration and grouping.
-Added ability for mounts to have carts attached to them. Mount up look at your cart and then use your attachment key. Move even faster with your carts!
-Added player pvp arena outside the new center city. On PVE servers this area will have pvp enabled encase you'd like to have some pvp action.
-Added two new flasks to the game to increase the new stats of wisdom and dexterity.
-Added a checkbox to turn on and off the SP and MP co-op session settings. If turned on it will allow you to adjust your settings for SP and MP Co-oP if not checked it will use the saved settings if any if not it will use the defaults.
-Added a portal to hell that is only available from killing demons. Has a low chance to spawn so slay some demons!
-Added Right Ctrl + Num . to spawn in all mounts as a cheat for Single, Co-oP and servers.
CHANGED;
-Changed the way the game looks by blending everything together with a nice look and feel that will mesmerize you!
-Changed the starting zone location to the middle of the map, also now all factions will start in same location this should improve different factions playing together.
-Changed NPCs and traders to visually look better and be less costly.
-Changed fire dungeon to be in new demon hotspot in old human zone.
-Changed ice dungeon to be in new demon hotspot in old savage zone.
-Changed poison dungeon to be in new demon hotspot in old dryad zone.
-Fixed weapon shrine to not have a flame effect.
-Fixed weight code messing with carts functionality.
-Fixed current farm animal system but will be reworked in future for future breeding farm system.
-Fixed errors with the guild convert flag when crafting and building in level.
-Fixed aim offset error when player is using a bow or staff.
-Fixed some bugs with Great Shields.
-Fixed God mode not working against debuffs.
-Fixed god mode not working in fall damage.
-Fixed wing dlc not saving on servers.
-Fixed iron golem bosses summoning the wrong golems.
-Fixed summoning unique t1 and t2 not having a projectile.
-Fixed god mode to work while swimming so a player doesn't drown.
-Fixed god mode being removed when receiving the protection buff. This should make it where god mode doesn't have to be constantly toggled on and off.
-Fixed certain zones blocking AI navigation.
-Fixed certain zones being damageable which might cause them to disappear and cause issues.
-Fixed hotbar bug that was destroying player combat flow. The big was where it would randomly select another slot which would not give you your damage increase and bug out your stats. The fix should make combat feel smoother and let you not lose control of your fight.
-Fixed one of the T5 Foods saying it buffed max energy but it was buffing weight.
-Fixed dance dance DLC issues with the player attacking while trying to click on the emote.
-Fixed max sell button showing even when an item is not interesting.
-Fixed melee players suffering from the new melee multi hit. Previous before this fix each target hit while multi hitting would deplete durability. Now its per swing to match magic which doesn't suffer from this durability issue.
-Fixed Flesh Eater's dying animation to work finally.
-Fixed debuffs working in safe zones.
-Fixed some errors with NPCs that causes warnings.
-Fixed errors from AI hopefully make the Ai work better.
-Fixed foliage lagging players when grabbing and foliage timer causes permanent server lag until all foliage is respawned.
-Fixed some abilities causing server errors.
-Fixed AI getting logically stuck on server when following their pathing.
-Reduced size of the OVERSIZED great shields.
-Removed weight stat from the game due to having a limited amount of slots. Now things are limited by slots and stack size.
-Removed swing particle effect that made game look/feel wonky.
-Removed fire sound from magical apparatus that didn't make sense.
-Removed buildable signs due to causing players to crash when built or when other players build them. (Can still label chests.)
-Removed soul altars from the game due to that method of decay being broken and not properly cleaning up servers and switched to a new fullproof method.
-Removed research table from game and replaced it to start out with a workstation instead. This chain of events used to cause confusion but now everything is from the first bench that you craft. All the old items from the research table have been moved into the alchemy stations.
-Removed goblin traders from players to be crafted due to them causing issues with trading and not functioning as intended.
-Removed ability for summons to be set on passive or aggressive due to all players being in same faction. If you want a summon to attack use the F key for attack.
-Removed scanner from game due to not working with new graphics.
-Removed perception profession due to not having the scanner anymore.
-Removed lingering hunger thirst code for full removal.
-Removed lingering weight code for full removal.
-Removed settings from servers that are no longer used.
-Removed the floating island due to it taking up valuable server processing power when most of the current map is already barren.
-Removed portals inside veggie level to return player to their faction instead now returns players to center city.
-Removed some single and mulitplayer co-op settings that were causing issues.
-Reworked decay to have no protection mechanism. Once built every 5 minutes a building will start to take decay similar to Valhiem. You can repair it with your magical apparatus, the higher tiers the more repair, or build a new item the repair flag from the workbench which will repair in a large area for 5000 durability.
-Tweaked game start to have less objects to load.
-Tweaked items that gave weight increase to give other stat bonuses.
-Tweaked current quests to account for reworked mechanics.
-Tweaked roads to only make you go 25% faster instead of 50% faster due to mounts.
-Tweaked Goblin traders found on map to sell goods for soul orbs.
-Tweaked players to dismount if they begin to swim.
-Tweaked player cross hair to hide while mounted.
-Tweaked player to dismount on recall.
-Tweaked old faction portals to be one town portal.
-Tweaked player spawning to further prevent crashes and player not getting onto servers due to collision issues.
-Tweaked some foliage looks to make it more immersive.
-Tweaked old human castle to be a demon hotspot replacing a portion of what was in middle.
-Tweaked goblin traders to have more Health.
-Tweaked all NPCs to not be damageable.
-Tweaked old dryad castle area to be a demon hotspot replacing a portion of what was in middle.
-Tweaked AI to get stuck less often, but still needs a lot of work.
-Tweaked old savage castle area to be a demon hotspot replacing a portion of what was in middle.
-Tweaked Savages to now give +2 Strength +2 Wisdom
-Tweaked Humans to now give Humans +2 Dexterity +2 Toughness
-Tweaked Dryads to now give + 2 Intelligence +2 Agility
-Tweaked Intelligence to increase Magic Damage, Scythe Damage and Magic Resistance
-Tweaked Agility to increase Energy Regen and Max Energy.
-Tweaked Strength to increase Melee Damage and Physical Resistance.
-Tweaked Toughness to increases Health Regen and Max Health
-Tweaked current dual wield code to fix some errors with the hotbar and to allow for smoother combat.
-Tweaked two handers with shields.
-Tweaked DLC mount panel to allow for seamless skin swaping on active mount even wile mounted.
-Tweaked the holy dungeon to be inside the new main city, but its level locked.
-Tweaked lootable chest names to match the new set up of the map.
-Tweaked old desert area to have all of the old Floating island mobs making it the end area.
-Tweaked old beginner mobs spawns in old dryad, human, and savage areas to be more dangerous since the middle is now the beginner area.
-Tweaked Iron golems to be a t1 mob from a fun way to gather iron.
-Tweaked Iron golem summon to fit in the T1 caliber.
-Tweaked how the server saves for less errors and better syncing.
-Tweaked crab bosses to have 600 hp instead of 1400 due to being a lower level mob now.
-Tweaked incinerate to do less damage.
-Tweaked blizzard spell to have a smaller effect.
-Tweaked player shield movement to not be as janky.
-Tweaked the loading menu and effect.
-Tweaked the look of the boss summon altar and added a new look.
-Tweaked town portal scroll to have better visual effect.
-Tweaked faction to say manifestation due to not being 1v1v1 and all players working together now. Conflict will be managed via player guilds, groups, or solo.
-Tweaked light orbs to be replicated on server so players can show off their orbs and also share light.
-Tweaked the respec button to force player to unequip equipped hotbar items due to it causing bugs if it doesn't.
-Tweaked cost of all items higher due to the amount of gold that was dropping.
-Tweaked shrine to give +20 dex instead of +20 luck.
-Tweaked noxious cloud spell to have a smaller visual effect.
-Tweaked the look of the water to match the new art style.
-Tweaked lightning dungeon to a new location on map. Look for it in the sky and the dungeon entrance is somewhere below.
-Tweaked event orbs to only be opened once so make sure you loot it before closing it!
-Tweaked event orbs to disappear after 30 seconds.
-Tweaked event orb spawns to only last 5 minutes.
-Tweaked rat foods to not give increased weight but increased health regen buff.
-Tweaked holy mage armor to give pure wisdom to increase mana and mana regen as well as diversify the mage armors.
-Tweaked gossamer armor to give dexterity instead of luck to make the armor useful in more than one case.
-Tweaked some of the multigems to reflect the new player stats from stat rework.
-Tweaked purple gems old weight gem to give armor instead of weight. Since its suppose to be a utility gem.
-Tweaked green mage armor to give a mix of int + agility to diversify the mage armors.
-Tweaked red mage armor to give a mix of int + wisdom to diversify the mage armors.
-Tweaked blue mage armor to give a mix of int + toughness to diversify the mage armors.
-Tweaked loot krampus spawn rate to be a tad lower.
-Tweaked the look of the veggie level portals to match the new dungeon portals.
-Tweaked AI navigation to have better pathing.
-Tweaked bosses and more important ai to not all be the same sizing. Boss fights and things like that will feel better now. 🙂
-Tweaked unique staffs to only allow one buff on player. With all the unique staff buffs stacked the player gets low fps and OP.
-Tweaked summoning staff to match the dark theme more.
-Tweaked Elders staff to give wisdom stacking instead of creating holy wells. (Players should still want to use that skill and also causes lag with the staff spawning version)
-Tweaked default jump height to be 100 units higher.
-Tweaked default sprint walk and job speeds to be 100 units faster.
-Tweaked default swim and climb to be 100 units faster.
-Tweaked stater buff to include .25 energy regen, .25 mana regen, .1 health regen for that 30 minutes.
-Tweaked some champion professions to be easier to level versus taking forever before.
-Tweaked some foliage sizes.
-Tweaked inventory checks to be lower for more performance gains.
-Tweaked cheats to reflect the new changes to items from months of updates.
-Tweaked items with rarity to not drop based on the harvest rate(was meant for resources).
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