Major News: Junxions Joins Hooded Horse!

Junxions

Answer your true calling as a traffic engineer in Junxions! Featuring comprehensive simulation, construction, and management tools, use careful planning to build roadways, railways, and walkways, and the complex interactions between them.

Hey everyone! I’m very excited to announce that we have signed a partnership with [url=https://store.steampowered.com/curator/38719421-Hooded-Horse/]Hooded Horse![/url] Hooded Horse is known for publishing outstanding indie games in the city-building genre, such as Manor Lords and Workers & Resources: Soviet Republic, among many others. I am personally very much looking forward to working with people of such caliber and a mindset that’s very close to our own. [previewyoutube=pvnN9fA-61A;full][/previewyoutube] [h3]Hooded Horse CEO’s Perspective[/h3] [i]"CyberStorm showed us how Junxions can load up the traffic intersections of real-world cities and then modify them as we like,”[/i] says Hooded Horse CEO Tim Bender. [i]“The simulation’s complexity is astounding, and the game truly aims to create the ultimate traffic management experience. We wanted to help bring this dream to life."[/i] [h3]What Does This Mean for Junxions?[/h3] In short, there’s no stopping Junxions now — it’s happening, and so is the sequel City-Builder. Thanks to Hooded Horse, we can now dedicate more time to developing the game, which means we’ll either be able to release it sooner or with additional features and polish. With Hooded Horse handling marketing (farewell, juicy road tools — you’ll go down in history as the best Reddit ad of 2024), testing, QA, and more, we can focus entirely on bringing you the best possible version of Junxions. Additionally, the game will be available in 17 languages—English, German, French, Spanish, Italian, Polish, Czech, Slovak, Hungarian, Turkish, Ukrainian, Russian, Brazilian Portuguese, Simplified Chinese, Traditional Chinese, Korean, and Japanese—all professionally translated and available on day one. [h3]Creative Freedom and Development Progress[/h3] Everything else, such as creative direction, milestones and release dates, dev progress videos, DLC policy, and the expected price range will remain the same or at our own discretion. We are, of course, also keeping full rights to the IP. There are no downsides for you, our players, which was something I wanted to ensure when negotiating with multiple publishers over the past 3 months. [h3]What’s Next for Junxions and the Sequel?[/h3] Going forward, I would like to outline how the development of Junxions will continue. We will be releasing next year, probably in early access, after which the development will continue further. At the same time, the development of the city builder will start. There have been a lot of great feature suggestions, however, some of them fit better in the sequel city builder. For these features, it will work as follows — once they are implemented for the city builder, they will also be made available in Junxions. [h3]Shared Codebase and Feature Updates[/h3] Everything traffic-related from the city builder will be made available as a free update to Junxions while it’s in early access. This will be possible thanks to the fact that both games will use the same codebase. You can view our roadmap at https://trello.com/b/Gh5b89Il/junxions [h3]A Big Thank You to Our Community[/h3] I’d like to thank every single one of you for being here and following the game’s development! It means a lot to us, and I look forward to what the next couple of months will bring! Cheers <3