Major New Demo Update!

Greetings Lords and Ladies. With the new month comes a new update with additional factions, lots of optimization improvements, charge and morale mechanics, localization, and blood on the battlefield! Demo 0.4.1 New Additions: Added Viking Faction Difficulties Starter hero abilities Can now play as orcs factions Localization blood splatters skirmish mode for archers new alternative attack animations Camera shake in Battle special discord unlock panel (code thanks) Morale system with explanation Smarter Enemy Cavalry AI Added terrified and charge indicators Add direwolf riders cavalry to green tide faction Changes: Rework squad position and rotation Cavalry now throw units on collision Monsters throw units on hits thrown units on infantry collision Randomized viking shields Enemies will attack Other Formations if too close pretty up terrain added remappable keybinds for lowering and raising camera Convert major systems to jobs to wildly increase performance Dynamic Formation Changes prettied up ponds and trees in battlefields Cavalry now spawn on flanks Added Hide UI Button [H] Fixes: prevent player archers from skirmishing fix town panel fix spawn text blocking raycast from mouse fix lighting in battle being too washed out fix spearmen animations Add colliders to battlefield buff objects fix for crash on battle end fix issue with camera raising and lowering being reversed while paused Fix to clearly indicate must click through battlefield tips Fix to generate towns based on new seeded random Fix for unit repositioning that broke from key rebinding fix for causing crash after losing garison battle fix for unit info hover going through ui Thanks as always to everyone that is testing and providing feedback. Game isn't even close to being finished but really liking the progress so far. As a special thanks to those in discord submitting bugs, join the [url=https://discord.gg/cSnj42XCy5]Discord[/url] to find the secret code to unlock the Ravenhost faction for campaign ❤️