Greetings Lords and Ladies.
With the new month comes a new update with additional factions, lots of optimization improvements, charge and morale mechanics, localization, and blood on the battlefield!
Demo 0.4.1
New Additions:
Added Viking Faction
Difficulties
Starter hero abilities
Can now play as orcs factions
Localization
blood splatters
skirmish mode for archers
new alternative attack animations
Camera shake in Battle
special discord unlock panel (code thanks)
Morale system with explanation
Smarter Enemy Cavalry AI
Added terrified and charge indicators
Add direwolf riders cavalry to green tide faction
Changes:
Rework squad position and rotation
Cavalry now throw units on collision
Monsters throw units on hits
thrown units on infantry collision
Randomized viking shields
Enemies will attack Other Formations if too close
pretty up terrain
added remappable keybinds for lowering and raising camera
Convert major systems to jobs to wildly increase performance
Dynamic Formation Changes
prettied up ponds and trees in battlefields
Cavalry now spawn on flanks
Added Hide UI Button [H]
Fixes:
prevent player archers from skirmishing
fix town panel
fix spawn text blocking raycast from mouse
fix lighting in battle being too washed out
fix spearmen animations
Add colliders to battlefield buff objects
fix for crash on battle end
fix issue with camera raising and lowering being reversed while paused
Fix to clearly indicate must click through battlefield tips
Fix to generate towns based on new seeded random
Fix for unit repositioning that broke from key rebinding
fix for causing crash after losing garison battle
fix for unit info hover going through ui
Thanks as always to everyone that is testing and providing feedback. Game isn't even close to being finished but really liking the progress so far. As a special thanks to those in discord submitting bugs, join the [url=https://discord.gg/cSnj42XCy5]Discord[/url] to find the secret code to unlock the Ravenhost faction for campaign ❤️