Major! (major) Update: Maps, Inventory, Cosmetics, and more!

[b]In the interest of making the game more accessible[/b] while retaining the overall vision and aesthetic I have implemented a few systems and changes that will dramatically affect how the game is experienced: [list] [*]Inventory UX redesigned, now separated into "items", "unconsumables", and "maps" [*]Maps exist throughout the world to visualize the interconnectedness of areas [*]Maps only fill in on areas previously visited by the player (areas visited before the update will not be in there yet, as that info was not being recorded in save files up until this point) [*]Maps additionally act as flavor and worldbuilding props [*]All interactable objects, characters, and items now display an icon overhead when the player is nearby [*]^^ this reduces the desire to drag face over every wall, window, door, man, and surface [*]Unconsumables can be used as UI cosmetics, displaying over health and dialogue player HUD. [*]Music plays more frequently and there are a few previously unused tracks now implemented into the game [*]Music for certain zones will change after certain events [/list] [u]These changes have been exhaustively discussed and debated to ensure that they do not trivialize gameplay but instead improve quality of life. [/u]In fact, I think they bring a little bit more life to the game. A lot of effort has been put into redesigning how the save-system works to ensure that save files are not damaged by this update. If they are, please reach out to me and I will happily help you. Other updates: [list] [*]I released a demo where you can try out Camas' story! [*]Bug report menu no longer offers the option to disable permanent blood as the associated problem is fixed [*] Grass-filled room performance has been improved by 20-40% through dynamically drawing grass to a grid of plots only visible to the user's screen [*]True pixel-perfect resolution scaling to any monitor size, scaling to the min dimension between screen width and height. (very happy about this) [*]Dream world-interconnectedness changes to ease navigation [/list] Thank you for playing this game. It has every ounce of my soul and life in it and I don't know where I would be without it.