Hello! We've got a huge new update finally available that brings the game closer to launch form, and we're extremely excited for you to try it out! This version now includes the ability to upload and/or download other player's missions for endless content! It also includes the ability to upload and download "templates", which allow you to use ready made content such as castles, fortresses, buildings, etc which you can drop into your existing creations for quick and easy building.
NOTE: if you have been playing on both PC and Mac, it is important to understand that this version syncs your progress to one universal account. You can only sync one version. The first version of Block Fortress 2 that you open up after updating will be the version that will be synced. For ex if you open up your PC version, your Mac data will be overwritten. Thank you.
CHANGELOG
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[*] NOTE: Linking event blocks in Sandbox mode is no longer supported! If you've built levels with linked event blocks, they will need to be updated using commander actions. Right-click event blocks to quickly add a commander action to have them activate/deactivate another block.
[*] Added functionality to upload and download missions, sandbox games, and other creations. Players on the demo version may only download creations made by other players on the demo version.
[*] Added the ability to create unlimited new sandbox games, mission sandbox games, command ship builds, and small, medium, and big creations
[*] Fully localized into 11 lanuages: English, French, German, Italian, Portuguese, Spanish, Korean, Japanese, Chinese Simplified, Chinese Traditional, and Russian. NOTE: a few areas of the game are still in progress, so please be patient if you find a missing translation!
[*] You can now build most blocks on any race's team. Most blocks are now indicated using race-specific base plates. Defensive wall blocks are custom to each race.
[*] Added the ability to build rooms and delete 3D areas of blocks from the build menu
[*] Activated the build menu when restoring blocks, allowing you to restore areas of blocks
[*] "Banner Level" has been replaced with "Barracks Level" in Survival mode, and is accessed at your Barracks. Banners now only provide a way to get additional resources in Survival mode.
[*] Added Hover Block, which allows you to build flying structures when flying blocks is turned off
[*] Added the ability to activate Switch blocks multiple times
[*] NPCs can now climb on the bottom of blocks if there is room
[*] NPCs that are tall enough can now start climbing sides of blocks that have a gap below them and the ground
[*] Reduced cost to build Shotgun in Survival mode
[*] When building in Sandbox modes, the build team you selected is now remembered when switching between build actions
[*] Major NPC pathing performance optimizations
[*] Improved minimap performance, scrolling, and zooming
[*] Disabled areas are now indicated on the world map when in build mode
[*] Changed the cloaked blinking effect, and fixed some bugs related to it
[*] All "Move Here" indicators are now also shown in the compass at the top of the screen
[*] Soldiers on your command ship will try to stop on different blocks than other stopped soldiers
[*] You can now set attack messages to show up as fullscreen or at the top of the screen
[*] Structures with foundations can't be built on top of each other anymore (HQs, Banners, etc.). Improved structure foundation placement preview.
[*] Fixed a bug where you sometimes couldn't set a world's weather to clear in sandbox
[*] Fixed issues with the “interact” action when trying to interact with things in the environment. e.g. toggle switches, etc.
[*] Fixed a bug where the mouse cursor would disappear after certain windows would show and hide
[*] Fixed an issue where certain radial menu items wouldn't activate depending on how they were accessed (ex: "set build team" when building a mission or sandbox)
[*] Fixed the "Defend" AI routine for placed troops
[*] Fixed a bug that would cause some blocks to get progressively darker when building a floor or wall pattern
[*] Fixed a bug that would sometimes cause placed troops with the "Wait" AI to attack immediately
[*] Fixed more bugs when building blocks using commander actions
[*] Fixed a bug where ripples on the water surface would stack when viewing the mini-map
[*] Fixed a bug where special characters would spawn troops in disabled parts of the world
[*] Fixed a crash when attacking a Blockman special character with the Omnipresent perk
[*] Fixed a bug where Laser Strobe block beams sometimes would point in the wrong direction
[*] Fixed a bug that would cause the game's data to load incorrectly after editing a templated sandbox creation
[*] Fixed high-level Blockmen soldier damage so they don't instantly kill blocks and buildings
[*] Fixed a sorting bug with colored commander actions
[*] Fixed a bug that would sometimes prevent commander actions from triggering (usually when linked to colored completion events)
[*] Fixed a bug where you could move out of bounds on your command ship when using free-camera mode
[*] Fixed a bug where in-world icons could sometimes show up on top of a character intro
[*] Fixed icons for special characters on the minimap
[*] Fixed a bug where an undying special character that was placed in the world would respawn when deleted
[*] Fixed a bug where NPCs placed behind a disabled line wouldn't activate when that part of the world was activated
[*] Fixed a bug where NPCs and items could fall through disabled lines
[*] Fixed a bug where commander actions that repeated infinitely would sometimes get set to repeat once
[*] Fixed a bug where buildings that have foundations wouldn't have them removed, unless you explicitly deleted them
[*] Fixed a bug where blocks outside a building's foundation would sometimes be removed when removing the building
[*] Fixed a bug where enemies could sometimes fall into inaccessible areas of the world.
[*] Fixed a bug where enemies would attack the start location structure
[*] Fixed a bug where the start location structure was waterproof
[*] Fixed a bug where restoring rock spike structures underwater would leave pockets of air
[*] Fixed a bug where the sky would look messed up when transitioning from day to night
[*] Fixed a bug where a Banner's build cost was shown incorrectly after building them in the world
[*] Fixed a bug where Survival planets would be labeled as "Not Started" even after you played them
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