Major Balance Update 1.0.5

Necroking

Necroking is a turn-based tactics roguelite with vast deckbuilding. You play as a Master of Necromancy. Build your skulls deck, raise skeletons and other scum to defeat settlements desecrated by life.

We’re exited to release another patch for Necroking, focused on addressing bugs and making key balance adjustments. Please ensure you have the latest version (1.0.5) of the game. [img]{STEAM_CLAN_IMAGE}/44897194/cdccac4bb81ce93ba88e445f1bada555351e0ad8.jpg[/img] [b]List of balance changes: [/b] [list] [*] Increased the difficulty of the King. [*] Increased the chance of Mound (meta shop) appearing on the map. [*] Reduced the percentage of lost units when fleeing. [*] Cultist: Maximum strength reduced from 10 to 7; Rune cost increased from 1 to 4. [*] Rider: Strength set to 5; a new ability grants +2 strength when moving forward and –2 strength when moving backward. [*] Vampire: Strength reduced from 9 to 8, soul cost increased from 6 to 7. [*] Scapegoat: Mana cost increased from 2 to 6; added a new ability that makes it a priority target for attacks. [*] Spider Priest: Card draw per turn increased from +1 to +3. [*] Cocoon: Gained a reusable ability. [*] Spider Prince: Gained an attack ability. [*] Slingshot Skeleton: Strength reduced from 2 to 1; now gains a movement ability, allowing it to move to the next zone if there are no enemies in either its current zone or the next one. [*] Wizard: Strength reduced from 8 to 7. [*] Healer: Mana cost reduced from 10 to 7; soul cost reduced from 2 to 1. [*] Summoner: Mana cost reduced from 10 to 7. [*] Swamp Spirit: Starting mana cost increased from 20 to 40. [*] Soul Thief: Treasure cost increased from 140 to 160; crafting recipe changed to “Swordsman + Restless Ghost + Soul Orb” (was “Swordsman + Soul Orb”). [*] Summoner Mage: Strength increased from 2 to 8. [*] Demon: Strength gained from Soul Totem increased from +1 to +2; maximum boost reduced from 15 to 14; spawn zones expanded from 1 and 2 to 1, 2, and 3. [*] Soul Totem: Strength increased from 1 to 5; soul cost reduced from 2 to 1; spawn zones adjusted from 1, 2, 3, and 4 to 1, 2, and 3. [*] Soul Bomb: Damage increased from 3 to 5. [/list] [b]Other changes: [/b] [list] [*] Fixed an issue with the dialogue window freezing after completing quests. [*] Removed some unused settings from the game. [/list] Thanks for playing Necroking! More updates are on the way, leave feedback and stay tuned. https://store.steampowered.com/app/2852980/Necroking/