Maintenance on the Sarcophagus

[h3]GAMEPLAY CHANGES [/h3] [list] [*] Once you unlock the True Returner, you will now keep your item inventory across cycles [*] Ouji runs 50% faster in water [*] Ouji no longer gets pushed along by minor water flows [*] Sprayer has more generous range and more immediate effect [*] Sprayer now travels faster when controlled with a game pad (on par with mouse controls). [*] It is now much easier to plant seeds in walls by performing an aerial item throw while right next to the gardening spot [*] Knockback force and angle of Air Tesseract double-kick has been reworked to make it much more useful for juggling items in Infinity Lake and elsewhere [*] Knockback of Drop Kick is similarly adjusted to put it more in line with the default aerial attack [*] Various animation and attack tweaks for the fight against Vasa [*] Ouji now retains her running speed across room transitions [*] Roots now bend the other way when they regrow after a cut, giving advanced gardeners some limited control over their shape [/list] [h3]CLARITY [/h3] [list] [*] Added an unskippable tutorial popup when Gärdner explains how to create new gardening spots [*] Added text descriptions for seeds and extractor tools in their selection wheels [*] More visible cloud of dark wisps surrounding newly acquired extractor tools, and clearer visual effect when they nullify a dark barrier [*] Brunzon now explicitly asks for a demonstration of the Sprayer [/list] [h3]INPUT [/h3][list] [*] Input rebinding is now available in the pause menu, in addition to the title menu [*] Controls can be freely rebound to mouse buttons [*] Controller input can now be rebound [*] Added custom cursor [*] Cursor now becomes hidden when using a gamepad [/list] [h3]OPTIONS [/h3] [list] [*] Added the option to control extractor tools with the same inputs as controlling Ouji, allowing play without the right stick (or without mouse). Some tools work a little differently with this option enabled, especially when playing on keyboard. [*] Added an "energy bar" in the Graphics menu to give a ballpark idea of how various options affect energy consumption [/list] [h3]BUGFIXES [/h3][list] [*] Fixed a bug where glitched flower connections could cause the game to freeze when leaving an area or entering a save station [*] Fixed various bugs and inconsistencies in the chase sequence [*] Fixed a bug where mechanical walls could respawn if the game was reloaded after removing any plants that obstruct the wall (please note that they will still respawn this way if a cycle passes) [*] Fixed a bug where dropping items inside a shaman's chamber would leave Ouji unable to use items [*] Added missing French font character "œ" [*] Additional bugfixes [/list]