It took some time, but it is finally here!
Also, please note that the Dev Build is outdated at this moment (Main Build is more recent).
Thank you and enjoy!
[list]
[*]Added: Receptionist perk and salesman perk added.
[*]Added: Multi-queue system
[*]Added: When staff's raise request is rejected, the staff will not immediately quit.
[*]Added: Negative perks
[*]Added: Support for auto renewal of coupons and discounts.
[*]Added: game time control with space key.
[*]Added: Staff management windows shows staff's current status.
[*]Added: Fireplaces will now dry/burn nearby plants.
[*]Added: Staff location button will center camera to staff.
[*]Added: Two new achievements
[*]Added: Staff feedback on his/her wage
[*]Added: Negative perks can be cured via the staff training room.
[*]Improved: When staff is dropped to staff training room, training window will be prompted.
[*]Improved: Negative feedback show negative emoji's.
[*]Improved: Guest's waiting impact in terms of happiness can be seen in feedback history.
[*]Improved: Telportation center and shared guest room prices increased.
[*]Improved: Lobby performance optimization.
[*]Improved: Performance optimization.
[*]Improved: Reworked UI memory allocation.
[*]Improved: Adjusted how interior scores are calculated.
[*]Improved: Interior scores now scale with difficulty.
[*]Improved: Furniture placement smoothing.
[*]Improved: Global illumination performance increase.
[*]Improved: Bench queue and waiting policy.
[*]Improved: Earth quake damage model.
[*]Improved: Staff happiness/wage change every month is indicated on the quick AI panel.
[*]Improved: General difficulty adjustment.
[*]Improved: Staff happiness scales more with difficulty.
[*]Improved: 1440p resolution and up get better spacing of UI.
[*]Improved: Staff training panel prompts during pause.
[*]Improved: Some physics driven animations are now driven by animators.
[*]Improved: Reception Desk waiting animation added.
[*]Improved: 10~20FPS increase in general.
[*]Improved: Frame rate dropping when time is set to "fast".
[*]Improved: Thinned the steam particle effect for spa baths for better visibility.
[*]Improved: Guest interaction at shop's counter.
[*]Improved: Staff pathing when area restriction is set.
[*]Improved: Thought bubble rendering optimization.
[*]Improved: Loaded game camera will be at the game from now on.
[*]Fixed: Spa feedback showing wrong text.
[*]Fixed: Increased spa wait time tolerance from 2 to 5 seconds.
[*]Fixed: Floor space text showing "guest room" for split second before building commences.
[*]Fixed: Able to click complete room button twice.
[*]Fixed: Piano not accumulating damage/use count.
[*]Fixed: Loading taking unusually long at 95%
[*]Fixed: Repositioned admin office text.
[*]Fixed: Level 6 dwarf mentioning reputation being low when reputation is not a win condition.
[*]Fixed: Loading menu columns showing wrong size on ultra wide resolutions.
[*]Fixed: Camera jumping when the long tavern sign is clicked.
[*]Fixed: Level 10 achievement not being unlocked.
[*]Fixed: Negative perk description window not positioning at the correct place.
[*]Fixed: Player avatar not displayed on the bottom menu.
[*]Fixed: Fireplace range not showing up when prompted for moving it.
[*]Fixed: Inspection letter and cycle not being loaded for saved game.
[*]Fixed: Staff perk gained while the staff panel is up is not shown.
[*]Fixed: Able to interrupt room vacation.
[*]Fixed: Furniture panel not updating after repairs if panel was on during repairs.
[*]Fixed: Inconsistent furniture placement.
[*]Fixed: Staff wage text will wrap if more than 999.
[*]Fixed: Gold not displaying separation commas if the value is bigger than 999,999.
[*]Fixed: Annual report not displaying separation commas.
[*]Fixed: Incorrect description of teleportation center.
[*]Fixed: Incorrect description of rogues at range.
[*]Fixed: Clerk third job toggle.
[*]Fixed: Quick message audio clipping.
[*]Fixed: Able to edit staff area even when they are fired.
[*]Fixed: Able to pause during loading.
[*]Fixed: Upon gaining Master Dealer perk, the Apprentice Dealer perk become trainable.
[*]Fixed: Picking up staff in the lowered walkway keeps the staff at lowered height.
[*]Fixed: Guest staying in one spot after losing a fight.
[/list]