Hello Anglernauts!
We cannot be more excited to open Mad Void to more scrappers! We're coming to you with a new message of the Galactic Confederation:
[u][h2]Major Content Update[/h2][/u]
[list]
[*] First, the mission crew limit has been expanded from 4 members to an 8 person crew complement!
[*] That's not all, we have developed a new technology to help Anglernauts distinguish themselves during missions. You'll be able to equip space suit accessories thank to the high tech suitcase adroned with a golden question mark.
[*] Additionally we have render the Interface readable in more languages to reflect the various earth dialects picked up during missions.
[*] We have upgrade your destination selections to find more exotic locations, with destructible asteroid walls and also find special mission destinations.
[*] The special mission will yield higher rewards but there topography might throw you through a loop. You'll recognize them to there special key icon on the destination selection screen.
[*] Beware there is a new detected space danger called, Komet that roams your mission destinations.
[*] On a positive note, the Galactic Confederation now recognize more sellable items like the Langoliath plushie and the Langoliath tentacle. This will get you even more Void Coins to help you reimburse your debt.
[*] As we want to recognize the individual efforts, you'll be awarded titles at the end of each successful exploration during missions.
[/list]
[u][h2]Improvements and bug fixes[/h2][/u]
[list]
[*] Disk file size optimization
[*] Rework icons to have keyboard icons instead of text
[*] Fixed the fact that Voidification was applied while in periscope mode
[*] Fixed the fact that dying in periscope mode locked you in periscope mode if you didn't quit the game
[*] Fixed items position to avoid floating items
[*] Fixed Blackhole desintegration. BEWARE THE BLACKHOLE IS MORE DEADLY (has it should be)!
[*] Fixed voidification / Range boarder so coming back into the in range sage zone is better taken into consideration
[*] Fixed the fact that Teleporting from the voidification zone to a safe zone didn't stop the voidification death.
[*] Increased item throw strength
[*] implemented a clear visual for the voidification zone / out of range zone.
[*] implemented visual effect for acid death
[*] implemented thumbstone to sell after crewmate died.
[*] implemented visual effect for bulking tool
[*] Impelmented visual feedback when putting items to sell in spaceship.
[*] implemented icons for difficulty level
[*] improved lights in death scene
[*] fixed settings and credits menu input to leave them on the controller with a simple back B button.
[*] fixed music that was not looping or stopped playing
[*] implemented animation to show that player is selecting a destination. It's turning it's back to camera.
[*] Improved Plantrunner behavior so it doesn't get stuck in a wall and REALLY gets after you.
[*] implemented the mimic monster on more sellable items
[*] improved some issues with joining a room with a code
[*] improved text for join mission with code errors.
[*] When health is below 100%, it now removes the first 0 (previously provided values such as "060% health")
[*] Clean spawn point if player joins a mission that has already collected voids.
[*] improved items placement on player back
[*] Fixed incorrect supplies credited when joining a mission that has already collected voids
[*] Improved sound balance to have the voice chat be a bit louder.
[*] Being grabbed while selecting destination now cancels destination selection.
[/list]
It's a blast to work on those updates. We've also updated the roadmap to reflect more closely with planned features and content. Thank you all for playing!
[img]{STEAM_CLAN_IMAGE}/45235766/8896466c39ff991d972dc92f4ebdd5fc45b09db9.png[/img]