Planetary Defense: An Orbital Turret Defense System

2D space shooter and turret defense come together to create the Planetary Defense System this world needs! Shoot down asteroids and aliens and survive the bosses in this arcade like game featuring customizable satellites, projectiles, and upgradable Cannon and Planet Shield systems.

[h1]Lunar Update[/h1] Greetings Planetary Defenders! I am excited to present to you the New Lunar update to kick off the new year! This update is another substantial one containing the new game mode Lunar! This adds the Moon to your defenses containing its own 3 Facilities, another Surface Cannon, its own Sat-Turret Factory, and a brand new facility the Specter Drone Factory! Aside from these new additions several fixes have been applied to different areas. I hope you enjoy this update! [h2]Lunar Game Mode![/h2] The Lunar Game mode as mentioned adds the Moon as an extra planetary like base to the outer rim of your orbits. The Game will more or less be like the original Invasion game, containing waves of Asteroids and UFOs and Bosses, but the number of orbits around the planet is reduced from 7 to 5 and the moon sits outside of those orbits, on its own orbit, with 3 orbits around it. Orbits, orbits, orbits. It's the name of the game. On the Moon is 3 facilities, The Surface Cannon : This will target the mouse position to give that extra shot from another angle, This cannon adds that extra bit of fire power outside the normal range on the planet. A Sat-Turret Factory : The Moon has 3 of its own orbits you can launch Sat-Turrets into to make the moon into its own death base [h3]The Drone Factory [/h3]: Introducing the new defense mechanic, Specters! Specters are unmanned starfighters. They are completely autonomous systems that will patrol an area and engage with any hazards that it comes across. Instead of following an orbit they will patrol an area of space. [h2]Specters and the Drone Factory[/h2] The Factory works like the Sat-Turret Factory and Munitions plant where you have a selection of modules to work with to create different combat Drones to patrol the void of space. Instead of setting their position to an orbit you will drop a patrol point that will be the center of their area of control. Modules of Specter Drones [list] [*] Pilot - determines the patrol behavior, random, flock, or circling as well as their range of patrol area [*] Hull - the hit points of the drone [*] Gun System - like the Sat-Turrets determines the fire type between single fire, spread, and burst as well as speed and rate of fire [*] The Engine - determines the patrol and combat speed [*] Sensor Array - the awareness of the agent and its speed to react [/list] [h2]Revamped gameplay and improvements[/h2] Controls You can now use WASD to move the camera around the area Peek, you click and hold the middle mouse and can move to look and on release it will snap back to the starting position Pressing space will now recenter the camera over the planet The camera will focus on Facility panels when they are opened. Changes to the Main game mode of Invasion Round time has been reduced from 3 minutes to 2 The Boss times have been reduced as well from 10 minutes to 7 minutes There is a new spawner called the Hazard Keeper, this spawner keeps track of how many spawns it has out and will be restricted to a max, this means when a UFO is destroyed it can send out the next one right away. This is ideal particularly for early game where there won't be a long wait time for the next one if it's destroyed quickly or prevent it from being overwhelmed by not having a constant spawn. New Orbit Marker : As a new visual effect there is now an orbit marker to help indicate the orbits that are used by the Sat-Turrets. New Digi Coins : The last update featured 3 digital currencies to help spice up the gameplay, now there are 3 MORE new coins for a total of 6 different options to change up the difficulty of earning or spending coins for your defense assets.