LudoNarraCon - The Flower Collectors Making of

The Flower Collectors

Barcelona, 1977. An ex-cop in a wheelchair witnesses a murder, and teams up with a young ambitious journalist to bring the truth to light. With camera, binoculars and transmitter in hand, uncover the town’s secrets from your balcony in this soul-searching detective mystery.

[h1]Welcome to LudoNarraCon![/h1] Thanks for joining us on this Behind-the-scenes special LudoNarraCon stream to learn more about the making of The Flower Collectors! Stay tuned for insights about the art & character design, the decisions that drove the aesthetics & art style as well as the historic background of the post-Franco era in Spain in the 70s. [list] [*]Dive into the world of detectives and murder mysteries in a Let's Play of the first 3 chapters with producer Eline, and see how two very diverse characters are thrown together in a common destiny [*]Listen to Tobe, lead designer, as he shares insights about character design, story background and gameplay features [*]Learn from senior artist David as he shows you our development tools and see how the art evolved from first concepts to the final game [/list] How does the story unfold? Who are the protagonists aka suspects in this detective mystery set in the political powder-keg of Barcelona in 1977? Enjoy the first glimpse of The Flower Collectors. We are excited to share this behind-the-scenes look with you and would love to hear what you think! Leave a comment below this post or follow us [url=https://www.twitter.com/mipumi]on Twitter[/url]! Your Mipumi Team