The HUNT Returns... AGAIN! Play the original Cult Classic '90s FPS remastered in 4K Ultrawide with UNLIMITED frame rates, RESTORED content, NEW episodes, a LEVEL EDITOR, online MULTIPLAYER, LUDICROUS gameplay options and MORE. Make 'em EAT LEAD or they'll bury you in a lunchbox!
[h1]...H.U.N.T Transmission April 12, 2024...[/h1]
[img]{STEAM_CLAN_IMAGE}/42959933/d66ac9fa5d65adb2a5e964070132314240a289e3.png[/img]
[h2]A new version of Rise of the Triad has been deployed!
The long awaited[i][b] v1.1[/b][/i][/h2]
[previewyoutube=YmCZmzjZUK0;full][/previewyoutube]
[h3]Featuring...[/h3]
[i][b]CROSS PLATFORM MULTIPLAYER[/b][/i]
[img]{STEAM_CLAN_IMAGE}/42959933/de5477bdbfce15bf5ab722b7d33d7b899569a4d1.png[/img]
[i][b]INCLUDING STEAM + GOG CROSSOVER LOBBIES WITH TEXT CHAT[/b][/i]
[img]{STEAM_CLAN_IMAGE}/42959933/0db661f49b3572143ecbd45e2cfaf2a0f1b8d99b.png[/img]
[i][b]THE FINAL CUT BETA CHARACTER[/b][/i] (Hi Gianni)
[img]{STEAM_CLAN_IMAGE}/42959933/4ce0e3ed4271c779ed078a389b325be5d0027664.png[/img]
[i][b]LEVEL STATS (Kills/Secrets) ON THE MAP SCREEN[/b][/i]
[img]{STEAM_CLAN_IMAGE}/42959933/993f651a2e59d6148c00f8899950883de91e4a3a.png[/img]
[i][b]A LEVEL EDITOR JUKEBOX 🎶 [/b][/i]
[img]{STEAM_CLAN_IMAGE}/42959933/19f16ac5976693e91753906e8ced8d335c394dc6.png[/img]
[i][b]DIRECT LAN CONNECTIONS FOR STEAM AND GOG[/b][/i]
[img]{STEAM_CLAN_IMAGE}/42959933/6586af9be0281f38ddd2d6dc14ee7fe5867967a0.png[/img]
[i][b]AN OPTION FOR AUTO WEAPON PICKUP[/b][/i]
[img]{STEAM_CLAN_IMAGE}/42959933/62aa7c798ba12b56203573dbe77f36ea1857e598.png[/img]
[h3][i][b]PLUS TONS OF FIXES AND SOME MUCH NEEDED CHANGES!
THAT'S ALL WE HAVE TO REPORT.
NOW GET BACK IN THERE AND STOP THOSE OSCURIDOS![/b][/i][/h3]
[img]{STEAM_CLAN_IMAGE}/42959933/754f232dd3d8647c9cb47cdc6ebd1d06bb994187.jpg[/img]
[i]And yes we're very aware that the 30th anniversary of ROTT is coming up and that we've promised you a collector's edition. Patience, please. ːLoreleiː[/i]
[h2]Full Patch Notes:[/h2]
[list]
[h3][u]Added[/u][/h3]
[*] Cross-platform multiplayer.
[*] Added the final alternate actor, the [b]lightning guard.[/b]
[*] A new setting that allows players to prevent automatically switching weapons on pickup.
[*] Text chat button has been added to multiplayer menus.
[*] Level statistics: such as kill and secret counts, have been added to the map screen.
[*] (PC) Added support for connection to a LAN address from the interface.
[*] (PC) Level editor now has a music jukebox.
[*] (PC) Lobby invitations can now be sent to friends from the main lobby screen.
[*] (PC) Add confirmation for starting a COMM-BAT game while playing single-player.
[*] (PC) Added support for `-file` parameter for loading custom KPF files.
[*] Old `-file` parameter has been changed to `-file0`.
[*] (PC) A new network stats option has been added to the options menu.
[h3][u]Changed[/u][/h3]
[*] Fonts now have slashed 0's to make them easier to read.
[*] Online timeout has been adjusted to 20 seconds.
[*] Better default sound settings that are less ear-splitting.
[*] (PC) Scanning for lobbies now tells you what is going on with the scan - if it's still scanning or if it's complete.
[*] (Switch, Sony) Significant performance improvements when looking at floor or ceiling textures.
[h3][u]Fixed[/u][/h3]
[*] Various rendering glitches that were noticed at higher resolutions have been fixed.
[*] Significant improvements to online lobbies have been made, making connections more reliable.
[*] Numerous shortcomings with the netcode have been addressed, especially in instances of low bandwidth.
[*] It is no longer possible to get stuck in the game upon connection to a server that shuts down during level load.
[*] Booting into the editor now no longer has messed-up camera controls.
[*] Platform icon is no longer stretched in the scoreboard.
[*] Killing Big John with a flamewall or god ball no longer softlocks the game.
[*] Many instances of menu stack corruption have been addressed, solving various softlocks.
[*] Title screen has many fewer missing pixels at the bottom of each column of pixels.
[*] Rumble no longer persists between levels.
[*] Default music tracks no longer cause excess CPU usage.
[*] Disabling freelook now snaps the view to the horizon.
[*] Using the "No target" cheat code during the oscuro battle no longer crashes the game.
[*] HUD Preview is now properly cleared when the menu is exited via unconventional means.
[*] (Consoles) Default binds are now no longer merged with user-provided binds.
[*] (Sony) Music no longer stops playing in instances where it incorrectly stopped.
[*] (Switch) Going from docked to handheld mode no longer prevents controllers from being used.
[*] (PC) Rumble now properly works in online games.
[*] (PC) Invitations to join a game can now be accepted in more places.
[*] (PC) Joining from an invite no longer potentially causes a hang.
[*] (PC) Old lobbies are now cleared when lobbies are re-scanned.
[*] (PC) Level editor verification has undergone several improvements.
[*] (PC) Invalid screen sizes no longer cause the game to refuse to launch.
[*] (PC) Custom gravity no longer carries over from multiplayer games.
[*] (PC) Disconnections have been made more reliable and are less likely to freeze up controls.
[*] (PC) Online lobbies are now a little more helpful in telling the user why the lobby died.
[*] (PC) Prevent the scoreboard from being stuck in an enabled state between matches.
[*] (PC) Various lightning levels should now work in COMM-BAT mode.
[*] (PC) Instances where player color and character could be switched in the menu without taking effect ingame have been addressed.
[*] (PC) Items that spawn in midair are now properly respawned at their correct Z height.
[*] (PC) Voice chat options no longer show up in a LAN lobby.
[*] (PC) Violence is now always forced to HIGH in a lobby, for consistency.
[*] (PC) Returning to the lobby in the middle of a game no longer has the potential to crash the server.
[*] (PC) Shooting another player point-blank will now always hit them.
[/list]
https://store.steampowered.com/app/1421490/Rise_of_the_Triad_Ludicrous_Edition/