Luca Update - Now with 50% More Bullets and 100% More Ceilings!

A Legend of Luca

A Legend of Luca is a VR FPS Rogue-Like! Every run you explore vast dungeons as a freed slave caught in a war between gods. Fight hordes of monsters in search of powerful upgrade combinations to kill a god and unlock new classes.

To increase the realism and immersion of the game the height of the rooms has been doubled and a ceiling put on top of each dungeon room. This improves the feel of the game tremendously by maintaining the illusion of the Virtual Reality™. [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11723311/c703c690aab1fd40e6324474486eff596e9e90af.png[/img] They were originally no ceilings in the game because with room scale mode the world would need to scale down and with a small play area the players head would often be well above the ceiling. Now the ceiling optionally will turn off for room scale mode or in certain rooms where enemies do a high jump. Additionally, we've made a variety of improvements and [b]increased the base weapon firing rates by 50%[/b] to make the combat even more satisfying. [h1]Full Release Notes & Change Log[/h1] [list] [*]Worked on polishing ceilinged room. [*]Ceilinged room cosmetics finished. [*]Enabled depth texture rendering to enable soft particles. [*]Fixed z-fighting arch on west wall. [*]Started looking at native Oculus builds for Luca. [*]Updated SteamVR. [*]Loosened restrictions on sliding Locomotion. [*]Fixed alternate GUI position now that rooms have ceilings. [*]Removed ceiling on treasure room so elevator doesn't squish player. [*]Increased all firing rates by 50%. [*]Removed bow weapon. [*]Cut "Dragon Medium Four Way" enemy type. [*]Set Dragon four way replacement to normal 3 dragon, not ballistic spray dragon. [*]Lowered number of fatty's and murderers on Level 1. [*]Fixed a few bosses that were not removing ceiling. [/list]