First loves. Family issues. Yokai. 'Last Time I Saw You' is a coming-of-age adventure set in 1980s Japan. Explore a haunted forest hiding a terrible secret, and interact with a vast cast of friendly and deceitful characters in this beautifully hand-drawn story with some light action elements.
Hello everyone!
It's been more than a year since we first presented the demo of [b]Last Time I Saw You[/b] at [b]Steam Next Fest last June 2022[/b]. It was an amazing experience that made [b]Last Time I Saw You[/b] reach a lot of people, even winning two awards at [b]Bitsummit[/b] and signing a publishing deal with [b]Chorus Worldwide[/b].
This literally turned my life upside down. Finally, after many years of hard work and random jobs to pay rent, I was able to start focusing on my own game full-time, doing my best to create something emotional and memorable for everyone to enjoy.
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Because of this, I've spent the last year totally immersed in development, causing me to leave social media a bit aside… and that’s not good! So it's about time I thank you all for your incredible support with a series of [b]DevLogs[/b] that will give you exclusive information and background about [b]Last Time I Saw You[/b], where it comes from, how it's being developed, etc.
Let's start with our main character [b]Ayumi[/b]. A 12-year-old boy who lives in [b]Amatsu[/b], a town in a rural mountainous area of Japan. He likes drawing, video games and any sort of escapism.
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He does well in school. Let’s say he doesn't get good grades… but not bad ones either! He spends his classes drawing on his notebook, so he doesn't pay much attention, which makes it difficult for him to pass his exams from time to time and he always ends up asking his best friend Nao for help. His mother actually does worry about his grades too… 📓✍🏻
He is eager to grow up, so he likes to be around older people, as he enjoys their conversations more than those of kids his age. He is often told that he is very mature for his age, and always looks too much for validation from adults, as it makes him feel better and smarter.
Who knew that what awaits him after the typhoon will change his life forever…
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In our next post I will talk about the creation and design process of [b]Ayumi[/b]. Where the original idea comes from and the process I followed to end up with the final design.
If you like what you have read, and are intrigued by [b]Last Time I Saw You[/b], don’t forget to wishlist and follow the game!
Until next time! 💙
.Juan
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