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The loud screams of pain that can be heard from a distance every now and then pierce marrow and bone, rattling even the toughest of our men. The Undead have taken over the old dungeon of this icy island, torturing prisoners. We must act swiftly to free these poor souls before they reveal secrets that could endanger Therwall itself!
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Our journey into the frozen depths of the dungeon began with a cacophony of suffering that hung in the air like a haunting melody. The eerie glow of ghostly torches illuminated the cold stone walls, etched with the scratches of countless prisoners. The Undead minions patrolling these halls showed no mercy, but our forces pressed on, undeterred by the overwhelming darkness.
In the depths of this cursed dungeon, we faced Count Astaroth, a terrifying adversary whose mere presence sent chills down the spines of our warriors. Towering and cruel, Astaroth commanded his minions with a voice that reverberated like thunder in these confined spaces. After a harrowing battle, Aglovan struck the final blow, and the Count fell, his wretched scream echoing through the corridors.
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Among the freed prisoners was a messenger from Eldric II. He brought dire news: Castle Therwall is under siege. But the King’s greater worry lies in reports that the enemy is preparing reinforcements—new warriors or powerful equipment that could tip the balance of war. The messenger’s warning leaves us with no choice; our path to Therwall will be fraught with peril, but it must be taken.
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The rescue mission has bought us valuable time, but the stakes have never been higher. The messenger’s words weigh heavily on us as we march onward, knowing that any delay could spell doom for Therwall. We must stay vigilant and strong, for the fate of the realm may depend on the choices we make next.
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