[img]https://i.imgur.com/DyetCJi.png[/img]
I remade the art style of the game. The blocks are now 6 times smaller and has a flat color instead of a texture. I was going for a 16bit pixel art style - in 3D.
The current version has a creative mode only, which I will work on for a while before I add monsters and levels again.
Each block uses a 16bit value that combines 4096 different colors with 15 material types. I am not currently using the materials, but they will used to set properties to the blocks - like making breakable glass and such.
The game got 216 times more blocks and 432 times the amount of data. I broke the memory limit of XNA and had to port the game to MonoGame.
You can access the old adventure version by selecting it from the list of Betas:
[img]https://i.imgur.com/t471yoB.jpg[/img]