Make a name for yourself in this old-school Wuxia RPG. Explore the chaotic lands of ancient China and engage in challenging turn-based battles to change the world of kungfu forever.
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Hi, everyone!
Recently we are preparing for the launch on October 24 , and we haven't had the chance to respond to many players' messages in the Steam comments. We understand that feedback has been a bit delayed. In the near future, we will work hard to improve the game, hoping to provide a better experience with the official version!
[h3]The debugging schedule before the launch is as follows:[/h3]
-Our main focus will be on finalizing the endings for each storyline and the fates of the characters, aiming to enrich everyone’s experience in the martial arts world!
-We are improving new martial arts and effects in the Central Plains chapter, hoping to impress you when learning new skills or create your own martial arts!
-We will add some convenient features for practicing kungfu, such as equipment, traits, or items.
-We are adjusting the battle values throughout the Central Plains chapter to ensure a smoother experience from Jiangnan to the Central Plains.
-We will debug the major bugs and issues related to unreasonable value configurations mentioned during the testing period, hoping to enhance the fun in the official version.
[h3]We are also addressing some concerns raised during the testing period:[/h3]
-First, regarding the current EA default branch saves and the beta_4_users testing branch saves.
[b]The current EA default branch saves and the beta_4_users testing branch saves are expected to be properly usable after the full version update goes live based on the current testing situation. [/b]
-The Night Fox will have more interactions with players!
-The imbalance in values in the Central Plains chapter is being continuously improved.
-The martial arts and anomalies after apprenticeships at various sects are undergoing intensive testing.
-Teammates from the Jiangnan chapter will rejoin during the Broken Temple storyline.
We are simultaneously improving the functions of other modules at the same time. In these final days, we will strive to refine the game. See you on October 24!
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