Looking Back From The Year 5000 - A Retrospective on the Launch of Mutropolis

Mutropolis

MUTROPOLIS is a lovely sci-fi adventure set on the abandoned Planet Earth. Play as Henry Dijon (hero, nerd, detective) in search of a legendary lost city. Uncover weird ancient artifacts. And PLEASE don’t get obliterated by an ageless evil. You’ve been warned.

[h1]Thank You![/h1] [h2]Hey Martians,[/h2] First of all, we want to thank you all for your wonderful feedback and continuous support. We love watching your reactions and going through your reviews. Reading the things that made you laugh or the puzzles that made you think has been incredible. As Henry and the rest of the gang are searching for clues, we thought we’d take this opportunity to talk about the inception and early development of Mutropolis. [img]{STEAM_CLAN_IMAGE}/34647064/7d11ac0b11552b5b2ed8f1a988cf98dcc52ca4a8.gif[/img] [h2]How It All Started[/h2] Pablo and I were both working for video game companies when we met. He had a fine arts background, and I worked as a graphic designer. From time to time, we’d both get involved in tasks related to graphics and game design. For many years, we worked on several independent video games that never saw the light of day. We then decided to start our own project, even without any programming knowledge. We struggled a lot at the beginning, but we managed to pull through. [h2]Things We’d Change[/h2] We’re really happy with how things turned out, especially when it comes to art design. That being said, we weren’t the most efficient developers by any means. If we knew how big a project Mutropolis would turn out to be, we’d definitely allocate our time and resources more effectively. You guys would get to play the game much sooner. Then again, our struggles and hardships shaped Mutropolis into what it is today. Would it be the same game if we had just breezed through it? I doubt it. [h2]Just the Two of Us[/h2] If there’s one thing we’re proud of, it’s that we managed to develop the majority of the game on our own. Keeping the team tight forced us to work harder, but we also learned so much in the process. That, of course, is only true for the first 4 years of development. With the invaluable help of Application Systems Heidelberg, we met partners who helped us bring the game to you. A big shout-out of course to the wonderful voice actors who brought our favorite characters to life! 📣 The rest is history. Mutropolis is now a reality, and we could’ve never done any of this without you! Again, thank you, and happy puzzle-solving!! ❤️ Yours, Bea & Pablo