There have been lots of updates over the past few weeks on particular modules.
This update is a general patch to get all modules of LOGistICAL to the same and latest version (minus Russia and Caribbean).
Following is an overview of the fixes that have happened:
822f on Logistical 2 (Live)
- Mall Rats: No building industries on any of the smaller towns (those that have, will be ok and if won't change the dynamics of the game)
- No padlocks on completed towns when game loads.
Build 823d on L2 on all LOGistICAL 2 (Live)
- Animated drag ring on resource drag
- Mall Rats: All businesses are half helped by locals once all towns are complete
- Quantities of towns and businesses for current region and total displayed in town complete popup
- Message popup when all businesses complete for a region with the amount of regions remaining.
Build #823d on all updatable L1 modules
- Wisconsin speedups from 5 towns complete (plus others)
Build #823e on L2, L1 and ABC Islands
- Xmas fuel cost fix (also California and South Africa)
- Fix to some roads in Vampires.
Build 823i on LOGistICAL 2
- Truck repair for Mall Rats and Vampires.
Build #823j on (USFL, USNY, USWI & USOR)
- speed ups for Florida at start of game.
Build #824 on All Servers (live)
- Texas: Fix a couple of broken roads to allow access to businesses
- Texas: Fixed contracts that had missing road segments
- Texas: Add a final contract to allow fixing roads that were missing in contracts
- Texas: Fixed farmland that had empty resource
- Switzerland: Contract in to speed the game up at start
- Switzerland: Contract hint at start
- L1 modules: Found an issues with the trains (from Texas)
- General: Changed the startup routines slightly
- General: Set the background of the load screen to not detect mouse moves
- General: Set the contract game speedups to auto speedup the game if the game is already set at max speed