LOGistICAL Update #824

There have been lots of updates over the past few weeks on particular modules. This update is a general patch to get all modules of LOGistICAL to the same and latest version (minus Russia and Caribbean). Following is an overview of the fixes that have happened: 822f on Logistical 2 (Live) - Mall Rats: No building industries on any of the smaller towns (those that have, will be ok and if won't change the dynamics of the game) - No padlocks on completed towns when game loads. Build 823d on L2 on all LOGistICAL 2 (Live) - Animated drag ring on resource drag - Mall Rats: All businesses are half helped by locals once all towns are complete - Quantities of towns and businesses for current region and total displayed in town complete popup - Message popup when all businesses complete for a region with the amount of regions remaining. Build #823d on all updatable L1 modules - Wisconsin speedups from 5 towns complete (plus others) Build #823e on L2, L1 and ABC Islands - Xmas fuel cost fix (also California and South Africa) - Fix to some roads in Vampires. Build 823i on LOGistICAL 2 - Truck repair for Mall Rats and Vampires. Build #823j on (USFL, USNY, USWI & USOR) - speed ups for Florida at start of game. Build #824 on All Servers (live) - Texas: Fix a couple of broken roads to allow access to businesses - Texas: Fixed contracts that had missing road segments - Texas: Add a final contract to allow fixing roads that were missing in contracts - Texas: Fixed farmland that had empty resource - Switzerland: Contract in to speed the game up at start - Switzerland: Contract hint at start - L1 modules: Found an issues with the trains (from Texas) - General: Changed the startup routines slightly - General: Set the background of the load screen to not detect mouse moves - General: Set the contract game speedups to auto speedup the game if the game is already set at max speed