LockedOn 13th Anniversary Update

Methods: The Detective Competition

One hundred detectives compete against each other in a crime-solving competition.

[img]{STEAM_CLAN_IMAGE}/37719413/c7916c9c1879b8212913144da672f0c21c9fb355.png[/img] For the 13th Anniversary of LockedOn Games, here is a status update on ongoing and upcoming [i]Methods[/i]-related projects! [h1]THE ART OF METHODS[/h1] [img]{STEAM_CLAN_IMAGE}/37719413/9cd04435176f744c5ab030a03cecaf7494c68373.png[/img] I announced the [i]Art of Methods[/i] a while ago. It's been a huge project. Even though I made some of the workload easier by publishing weekly posts about the characters on my Patreon/Afdian pages for several months, there were still a ton of characters I hadn't written about yet — and to be clear, this artbook covers every single character, including characters from the Vignettes. This artbook has much more than that though — I've written tons of new articles, revealing new details about the development process, my thoughts on each stage in the contest, each mystery, and more. It will be available as a free digital DLC to [i]Methods[/i] on Steam and itch.io. [h1]METHODS FOR MOBILE[/h1] Erabit Studios is helping bring [i]Methods[/i] to iOS and Android, splitting it into five games. So far we've released the third game, The Invisible Man. We will continue to release the rest of the game on mobile! [h1]METHODS JAPANESE TRANSLATION[/h1] We are translating [i]Methods[/i] into Japanese — and the Japanese version of the first twenty chapters is already available on mobile! The plan is to finish the translation of all the chapters on mobile first before implementing it into the PC version. [h1]METHODS: THE CANADA FILES[/h1] [img]{STEAM_CLAN_IMAGE}/37719413/137c396f5385ce3e08db3a5f3b6d1add0539d903.png[/img] When I began developing [i]MTCF[/i], it was a less ambitious idea, however, it quickly evolved into a full-fledged game. As I've been writing it, I've come to realize that it is not a fun but optional entry in the [i]Methods[/i] game series, but rather a crucial bridge between [i]Methods[/i] and [i]Motives[/i]. [i]Motives[/i] does not make sense without it. Speaking of [i]Motives[/i]... [h1]MOTIVES: THE ULTIMATE PROBLEM[/h1] [img]{STEAM_CLAN_IMAGE}/37719413/f67712c1909e6f82f52562ec9756e5c32972ede3.png[/img] I haven't talked too much about [i]Motives[/i] since the 10th Anniversary announcement three (wow!) years ago. Thank you for your patience in waiting for it. I have a few new details I would like to share. It will be built in Unity, and features explorable 3D environments. This opens up exciting new possibilities in terms of investigating crime scenes. I'm designing new mystery-solving gameplay to accompany it which splits the difference in difficulty between [i]MTDC[/i] and [i]MTCF[/i]. [i]MTUP[/i]'s main priority is its story, just like [i]MTDC[/i], but I think it would be better if it was a little more challenging than simple multiple-choice. ;) With this game, the detectives attempt to answer the question: What is the ultimate problem? And like any question, the deeper you go, the harder it is to answer. That's all the news I have for now! Here's to another year of games! Until next time! — LockedOn