Littlewood v1.01
+Hovering over objects in Build Mode will tell you their name
+Changed spawn rates of Gobby/Traveler/Merchant to 60%/25%/15%
+Gobby Merchant is now 3x more likely to show up
+Items won from Casino now counts towards "Collect X Item" in Personal Goals
+DOUBLED THE AMOUNT OF TOWNSFOLK DIALOGUE (Random blurps)
+Tarott Monster Victory has a 25% chance to award 60 Duelist Badges instead of 30.
+Returning an adopted pet will refund your spent Dewdrops (9000 each)
+You now get 3 Dirt instead of 1 when mining a Dirt Deposit
+You now get 3 Grassy Earth instead of 1 when mining a Grassy Earth Deposit
+Lowered structure upgrade costs a bit to reduce mid game grind (Bricks and Planks)
+Changed "Gain a Deluca Coin" to "Gain 3 Rare Items" when upgrading structures
+Dalton's General Shop refreshes every day
+Mel's Decor Shop refreshes every day
+Toned down Gilded Axe and Gilded Pickaxe chance to trigger a tiny bit lol
+Fixed rain sound persisting after a Special Moment plays
+Fixed upside down bug with Dark Tree root attack
+Fixed spell paintings giving you dirt upon destroying them
+Fixed invisible cloak bug after leaving Build Mode
+Fixed Mel being in the water at Deluca
+Fixed Dark being in the water at the Grand Library
+Fixed jumping into buildings when on bridge/pier tiles
+Fixed travelers not spawning in marketplace when placed on bridge/pier tiles
+Fixed Tilled Soil remaining when lowering elevation
Aside from the usual bug fixing, I got a lot of feedback after the 1.0 launch about how grind-heavy the mid game can be. I did a lot of thinking about this, and without redoing entire game systems, I decided to make these tweaks which aim to lessen the monotony of the mid game and to add excitement when upgrading structures.
Change #1: "Gain a Deluca Coin" was boring and not very exciting. I changed this to "Gain 3 Rare Items". This will hopefully accomplish 2 things:
+Make upgrading more exciting
+Reduce the rare item bottleneck that occurs later in the game
Now when you hit an upgrade milestone, you'll have a nice little bonus chance to get items like River Crystals, Shiny Shells, Acorns, Dragon Fossils, etc.
Change #2: I adjusted the quantities of bricks and planks needed for upgrading. This number has been changed so many times over the course of the game, and I hope these new numbers strike a new balance.
Feedback is super important to me and I want to make sure that Littlewood is the best possible game it can be. I really appreciate everyone's kind words and suggestions so far! The 1.0 launch went really well overall and I am super excited that the community has grown so much.
Cheers :)