[b]Welcome to another Devlog[/b]
Get your popcorn and snacks as we tell you why we MIGHT have to delay SCP: Submerged a little further, bear with us here.
[b]Long story short...[/b]
Lighting in SCP: Submerged has caused us a ton of trouble, performance issues as well, we're being hindered in development as our current lighting setup is killing frames. As soon as we fix our technical difficulties we'll be back on track and ready to start Early Access real fast, but we honestly have no good estimate of when we're done with this issue, we hope you all can bear with us and be patient as we try our best to roll this game out over 6 months past the due date.
[b]Not only that[/b]
But internal issues in the studio has also risen, and caused delay in our workflow. We sincerily apolagize for the long wait, but we want to roll out a good first impression when we start Early Access.
While you wait, why not join our discord server and hang out? Right [url=https://discord.gg/Rx9F5huP6x]-> here! <-[/url]
We can't say for sure how long the delay will be, or if there will even be a delay, but please stay patient! Now we'd like to share some info about the game of what to expect in the initial release;
[b]What to expect for V0.1 (Early Access release day)[/b]
Please keep in mind that the game will recieve more content on a regular basis up until full release, this includes new chapters and big changes/additions to existing ones.
[list]
[*]Chapter 1 out of 10 in the campaign
[*]A selection of hostile SCP objects
[*]Some story
[*]Crude gameplay
[/list]
We ask you to be open-minded during the early stages of the game, as there is alot more to come, we are choosing to do Early Access to get the most possible feedback along the entire development on the game, we want YOU, the community, to be in on it!
[b]Thanks for reading, see you next time![/b]
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