[h1]Hello Hunters![/h1]
The Guildmaster had urgent business to take care of and thus I have taken upon myself to relay what has been going on in the Guild recently. It has been a long time since we last spoke so this was bound to happen sooner or later.
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The new training methods seem to bear fruit and now every attack of our guild members is supremely viscous. They draw blood with every strike and if one is skillful enough or just massacres continuously, they can color their surroundings red or green or whatever flows inside these undead beings.
[img]https://i.imgur.com/fXwFQjG.gif[/img]
Humans tend to have deep crimson blood and so amidst combat one should be careful of not spilling too much of their own. However, this should be pretty clear to most of you by now so there is no need for further discussion.
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The artisans have created yet another mighty set of weapons to vanquish our foes. The broadswords much like the long axes are wielded in one hand and can be swung much quicker than the great axe.
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Every guild member receives meticulous training in all manners of combat thus no matter if it is a great axe, dual blades or a single broadsword they need to use they will face no difficulties!
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Some ancient plans and manuscripts describing the formulation of magical trinkets have been found as well and the artisans are in the process of untangling the intricacies of each one of these tomes.
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Apart from the deadly weapons these trinkets will serve as another form of aid during battle. You have already seen the rings and there will be other types of loot to collect through your adventures. As for the various boons and enhancements they offer that’s up to the standards of the craftsmanship and you will have inspect each of them if you wish to make the most out of your equipment!
I hope that by the next occasion the Guildmaster will be back but no one truly knows what he aims to do, not even I. In the meantime, hone your skills and take care of each-other!
[b][i]Azar Zela[/i][/b]
[quote]Hello everyone!
The artisans (devs) speaking. Thank you for following the development of DEADHUNTERS and we hope you will stay with us on this journey in the future as well. This is a marathon for our small dev team but we strive to make it look as interesting as possible! We don’t like to break the fourth wall in these posts but we thought we should clarify some things.
As all of you are well aware the global corona virus situation is escalating and in our country we have been asked to relocate back into our homes. Therefore, we have switched to a home office setup and have started to get used to this new situation. After settling in completely we hope that the development shall continue as per usual.
The development of DEADHUNTERS stared during the summer of 2017 so we have been working on the game for roughly 2,5 years by now. Making quality video games takes time both because higher quality assets need more time to complete but also because designs evolve as we move on. For example, the gore effects we have just upgraded.
Obviously considering that we are just two guys making this it becomes even more important to understand what can be done in a reasonable time and what is simply impossible for us. We thought about this numerous times and came to the conclusion time and time again that we should seek some form of funding. Well, for half a year we have contacted several publishers and none of them believed we could make this thing happen.
We thought of doing a Kickstarter as well, but it is not possible from our country and we didn’t want to do a crowdfunding campaign in the first place because from then on communication would take up a significant amount of time, which we don’t have.
In conclusion, we decided to rent an office and focus on developing an Early Access version of the game. This means that we are essentially burning our own savings to get the game ready as soon as possible. After the Early Access launch we strongly believe that the game will finance the development and maybe we could even hire some freelancers to help. Naturally this means that the development of the game will last for a long time and features will be added as we move on. Right now our goal is to have a Single player experience ready with all major systems working. This way you would get a complete grasp of the game and also it is always easier to expand on stable foundations!
Thank you for reading through all this text and we hope you will stay with us on our journey in making DEADHUNTERS a truly great game![/quote]