[b]ADDED[/b]
[list]
[*] New level type: BLOCK THE EXIT, where you lose as soon as one enemy reaches the exit
[*] New level type: PAINFUL MOVES, where you take damage upon moving
[*] New level type: KEEP MOVING, where lightning spawns on your position every turn
[*] You can now cycle tabs in the inventory with the Tab key or L/R buttons on the controller
[/list]
[b]CHANGED[/b]
[list]
[*] Selecting scripts you use on yourself now automatically highlights the player tile and shows a shortcut icon on the player
[*] With the new types the levels are rolled at random again (except node gates every 5 levels)
[*] Reworked some of the existing levels, mostly making early ones easier
[/list]
[b]FIXED[/b]
[list]
[*] Levels now end properly if there are no more enemies alive
[*] The augment and reroll buttons on items properly update on all items, making it no longer possible to spend more kernels than you have
[*] The number of available kernels in the inventory is no longer rounding up in certain cases
[*] The text in story screens is now left aligned for better readability
[*] Closing an achievement popup no longer triggers inputs on what's behind it
[*] Fixed content being cut off in the new help overlay sometimes
[/list]