Level Types Galore – Update 1.4

[b]ADDED[/b] [list] [*] New level type: BLOCK THE EXIT, where you lose as soon as one enemy reaches the exit [*] New level type: PAINFUL MOVES, where you take damage upon moving [*] New level type: KEEP MOVING, where lightning spawns on your position every turn [*] You can now cycle tabs in the inventory with the Tab key or L/R buttons on the controller [/list] [b]CHANGED[/b] [list] [*] Selecting scripts you use on yourself now automatically highlights the player tile and shows a shortcut icon on the player [*] With the new types the levels are rolled at random again (except node gates every 5 levels) [*] Reworked some of the existing levels, mostly making early ones easier [/list] [b]FIXED[/b] [list] [*] Levels now end properly if there are no more enemies alive [*] The augment and reroll buttons on items properly update on all items, making it no longer possible to spend more kernels than you have [*] The number of available kernels in the inventory is no longer rounding up in certain cases [*] The text in story screens is now left aligned for better readability [*] Closing an achievement popup no longer triggers inputs on what's behind it [*] Fixed content being cut off in the new help overlay sometimes [/list]